mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00

This update does a good few things. Giovanni now uses his unused encounter theme in all pre-fights, which is followed by the regular evil trainer theme when you're about to fight him. This feels very correct. His team has also been minorly altered. I backported LGPE's pre-fight monologue for Giovanni in Rocket Hideout B4F. Adapted for RB's story, of course, no Cubones here. The original text is very awkward and abrupt, and it also makes the encounter theme feel much more effective in delivery. I think a lot of people can appreciate this. I also backported Jessie and James for Rocket Hideout B4F while I was at it. I had to change their event script quite a bit for it to fit, and their walking seems...awkward. Regardless, it's functional. The rest will be done with time. To make future dev door testing easier, I'm keeping all warps I've previously used in comments.
134 lines
2.2 KiB
NASM
134 lines
2.2 KiB
NASM
_RocketHideout4Text_4557a::
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text "So! I must say, I"
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line "am impressed you"
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cont "got here!"
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para "TEAM ROCKET"
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line "captures #MON"
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cont "from around the"
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cont "world."
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para "They're important"
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line "tools for keeping"
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cont "our criminal"
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cont "enterprise"
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cont "running."
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para "And I am the"
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line "leader of this"
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cont "enterprise..."
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cont "GIOVANNI!"
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para "What? You want"
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line "the SILPH SCOPE?"
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para "Fwahahaha!"
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para "You came barging"
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line "into our HIDEOUT"
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cont "just for that?"
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para "What an amusing"
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line "child. For that"
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cont "insolence..."
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para "You will feel a"
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line "world of pain!"
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done
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_RocketHideout4Text_4557f::
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text "WHAT!"
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line "This cannot be!"
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prompt
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_RocketHideout4Text_45584::
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text "I see that you"
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line "raise #MON"
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cont "with utmost care."
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para "A child like you"
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line "would never"
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cont "understand what I"
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cont "hope to achieve."
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para "I shall step"
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line "aside this time!"
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para "I hope we meet"
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line "again..."
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done
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_RocketHideout4BattleText2::
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text "I know you! You"
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line "ruined our plans"
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cont "at MT.MOON!"
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done
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_RocketHideout4EndBattleText2::
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text "Burned"
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line "again!"
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prompt
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_RocketHide4AfterBattleText2::
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text "Do you have"
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line "something against"
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cont "TEAM ROCKET?"
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done
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_RocketHideout4BattleText3::
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text "How can you not"
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line "see the beauty of"
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cont "our evil?"
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done
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_RocketHideout4EndBattleText3::
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text "Ayaya!"
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prompt
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_RocketHide4AfterBattleText3::
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text "BOSS! I'm sorry I"
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line "failed you!"
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done
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_RocketHideout4BattleText4::
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text "The elevator"
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line "doesn't work? Who"
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cont "has the LIFT KEY?"
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done
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_RocketHideout4EndBattleText4::
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text "No!"
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prompt
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_RocketHideout4Text_455ec::
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text "Oh no! I dropped"
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line "the LIFT KEY!"
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done
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_RocketHideoutJessieJamesText1::
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text "Not another step,"
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line "brat!@"
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text_end
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_RocketHideoutJessieJamesText2::
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text "How dare you"
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line "humiliate us at"
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cont "MT.MOON!"
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para "It's payback time,"
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line "you brat!"
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done
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_RocketHideoutJessieJamesText3::
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text "Such"
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line "a dreadful twerp!"
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prompt
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_RocketHideoutJessieJamesText4::
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text "Looks like TEAM"
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line "ROCKET's blasting"
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cont "off again!@"
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text_end
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