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![]() The map functions and the ROM builds. It has no wild data, and nothing goes to it. What's done; - Map design, I think this is one of the best I've ever done, especially within these limits. - Integration, set up a warp and you can go there, easy. What's not done - Wild data - Fishing group - Water mons - Event signs - Young Sada in Pewter Museum of Science Very simple map to produce. |
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.. | ||
headers | ||
objects | ||
badge_maps.asm | ||
dungeon_maps.asm | ||
force_bike_surf.asm | ||
hide_show_data.asm | ||
map_header_banks.asm | ||
map_header_pointers.asm | ||
names.asm | ||
rest_house_maps.asm | ||
songs.asm | ||
special_warps.asm | ||
sprite_sets.asm | ||
town_map_entries.asm | ||
town_map_order.asm |