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Essentially, I bruteforced making it work; made the tiles we desire be warps for us instead. You do this by noting the bottom-left tile of the block for some reason, so tile $30 of forest will be a warp tile even though it really looks like it shouldn't be. As far as I can tell, there are no consequences for this war crime code as long as you don't put a warp where it shouldn't be.
19 lines
1 KiB
Plaintext
19 lines
1 KiB
Plaintext
Exception: STATUS_ACCESS_VIOLATION at rip=00100401246
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rax=FFFFFFF7FFF8CD51 rbx=000000000000084E rcx=0000000800000010
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rdx=0000000000000000 rsi=0000000800059544 rdi=0000000000000000
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r8 =00000000FFFFC7C4 r9 =0000000000000000 r10=0000000100000000
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r11=0000000100401282 r12=00000008000732B0 r13=0000000100403148
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r14=0000000000000000 r15=0000000000000001
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rbp=0000000100403156 rsp=00000000FFFFCA60
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program=C:\cygwin64\home\chipp\kep-hack\tools\scan_includes.exe, pid 177, thread main
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cs=0033 ds=002B es=002B fs=0053 gs=002B ss=002B
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Stack trace:
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Frame Function Args
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00100403156 00100401246 (00800059544, 00000000022, 00100403166, 000FFFFCB90)
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00100403156 00100401409 (00000000000, 00100000001, 00180227860, 00100407000)
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00100403178 00100401C87 (00000000020, 00000000000, 00180049B11, 00180048A70)
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000FFFFCD30 00180049B7D (00000000000, 00000000000, 00000000000, 00000000000)
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000FFFFFFF0 00180047746 (00000000000, 00000000000, 00000000000, 00000000000)
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000FFFFFFF0 001800477F4 (00000000000, 00000000000, 00000000000, 00000000000)
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End of stack trace
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