kep-hack/audio/play_battle_music.asm
Martha Schilling 27bda7052d Two new(?) music tracks
I was gonna push the rest of the 1.3 stuff at the same time, but these are probably the biggest additions so I'm committing them now just to be safe.

- Made a variant of the Gym Leader battle theme that's pitched down a bit, using it for the battles against the Elite Four (basically what Diamond and Pearl did for its own Elite Four theme). Oak uses it too, given his apparent involvement with the Pokemon League as shown by the email in his lab and his history with Agatha.

- Also, a slower, heavier pitched version of the Rival's encounter theme has been added, which I'm thinking will play in his Pokemon League room if it gets used. This one currently can't be heard in-game, it's just in the files and will stay there until 1.3 comes out or until it gets cut.
2024-02-02 21:07:13 +00:00

114 lines
2.8 KiB
NASM

PlayBattleMusic::
xor a
ld [wMusicFade], a
ld [wLowHealthAlarm], a
dec a ; SFX_STOP_ALL_MUSIC
; ld [wNewSoundID], a
call PlaySound
call DelayFrame
ld c, 0 ; BANK(Music_GymLeaderBattle)
ld a, [wGymLeaderNo]
and a
jr z, .notGymLeaderBattle
ld a, MUSIC_GYM_LEADER_BATTLE
jp .playSong
.notGymLeaderBattle
ld a, [wCurOpponent] ; This can probably be made better with a list thing but uhhh idk how to do it. seethe.
cp MEWTWO ; Needs to be before OPP_ID_OFFSET to skip the wild check.
jp z, .mewtwoBattle
cp ARTICUNO
jp z, .legendaryBattle
cp ZAPDOS
jp z, .legendaryBattle
cp MOLTRES
jp z, .legendaryBattle
cp MEW
jp z, .legendaryBattle
cp OMEGADGE
jp z, .legendaryBattle
cp SNORLAX ; Just like LGPE. Snorlax is basically a legendary in RBY, so I love this.
jp z, .legendaryBattle
cp DRATINI ; In the Tajiri lore, the Dratini family is considered legendary. Also, we have a static Dragonite. I think the appearance of Dratini in the Safari Zone with this theme could also add some reeeeeal nice hype to the whole ordeal.
jp z, .legendaryBattle
cp DRAGONAIR
jp z, .legendaryBattle
cp DRAGONITE
jp z, .legendaryBattle
cp ARTICUNO_G
jp z, .legendaryBattle
cp ZAPDOS_G
jp z, .legendaryBattle
cp MOLTRES_G
jp z, .legendaryBattle
cp OPP_ID_OFFSET
jp c, .wildBattle
cp OPP_YUJIROU
jp z, .GymBattle
cp OPP_KOICHI
jp z, .GymBattle
cp OPP_BROCK ; there's probably a much better way of doing this, but this allows the Gym leader rematches in SIlph to play the Gym Battle music
jp z, .GymBattle
cp OPP_MISTY
jp z, .GymBattle
cp OPP_LT_SURGE
jp z, .GymBattle
cp OPP_ERIKA
jp z, .GymBattle
cp OPP_KOGA
jp z, .GymBattle
cp OPP_SABRINA
jp z, .GymBattle
cp OPP_BLAINE
jp z, .GymBattle
cp OPP_ROCKET
jr z, .RocketBattle
cp OPP_JESSIE_JAMES
jr z, .RocketBattle
cp OPP_GIOVANNI
jr z, .RocketBattle
cp OPP_LEADER_GIOVANNI
jr z, .Giovanni
cp OPP_CHIEF
jr z, .Giovanni
cp OPP_LORELEI ; elite four now play the gym leader battle theme
jr z, .Elite4Battle
cp OPP_BRUNO
jr z, .Elite4Battle
cp OPP_AGATHA
jr z, .Elite4Battle
cp OPP_LANCE
jr z, .Elite4Battle
cp OPP_PROF_OAK ; could also use the final battle theme, but I think the elite 4 theme fits better instead. I'm happy to change this if it isn't well-liked.
jr z, .Elite4Battle
cp OPP_RIVAL3
jr z, .finalBattle
jr nz, .normalTrainerBattle
.GymBattle
ld a, MUSIC_GYM_LEADER_BATTLE
jr .playSong
.Elite4Battle
ld a, MUSIC_ELITE_FOUR_BATTLE
jr .playSong
.normalTrainerBattle
ld a, MUSIC_TRAINER_BATTLE
jr .playSong
.RocketBattle
ld a, MUSIC_ROCKET_RBY
jr .playSong
.Giovanni
ld a, MUSIC_GIOVANNI_BATTLE
jr .playSong
.finalBattle
ld a, MUSIC_FINAL_BATTLE
jr .playSong
.mewtwoBattle
ld a, MUSIC_MEWTWO01
jr .playSong
.legendaryBattle
ld a, MUSIC_LEGENDARYBATTLE
jr .playSong
.wildBattle
ld a, MUSIC_WILD_BATTLE
.playSong
jp PlayMusic