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2012-01-20 20:59:55 -07:00
extras update gbz80disasm to account for conditional relative forward jumps 2012-01-20 16:13:38 -06:00
gfx Added Sound Map Headers for bank 2 and tile collision files plus some other minor fixes 2012-01-19 06:12:36 -06:00
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.hgignore add .lvimrc to .hgignore 2012-01-18 21:57:19 -06:00
common.asm Slight comment improvement (PP restore when healing). 2012-01-20 20:59:55 -07:00
constants.asm Finished Celedon & Cinnabar Island in bank 2 2012-01-20 15:14:21 -06:00
Makefile Merge KuroiIeWa5Da/pokered with music headers. 2012-01-19 06:51:48 -06:00
pokeblue.asm Add missing newlines to ends of files. 2012-01-18 00:51:08 -07:00
pokered.asm Add missing newlines to ends of files. 2012-01-18 00:51:08 -07:00
README
textpre.awk

This is a disassembly of Pokémon Red.

It uses the following ROM as a base:
Pokemon Red (UE) [S][!].gb
(MD5: 3d45c1ee9abd5738df46d2bdda8b57dc)

To assemble, first install RGBDS and put it in your path.

The version of RGBDS needed is rgbds-linux:
https://github.com/bentley/rgbds/
git://github.com/bentley/rgbds.git

Then copy the Pokémon ROM to this directory as "baserom.gbc".
Then run "make" in your shell.

This will output a file named "pokered.gbc".