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This puts Mt. Moon Square into an area solidly reminiscent of GSC. To prevent breaking of progression, a Cut tree is placed where the exit out of Mt. Moon is. Also, I replaced a Potion with a visible Moon Stone - felt awkward not having one. It's a bit out of the way, so players have to explore, which feels correct.
20 lines
560 B
NASM
20 lines
560 B
NASM
MtMoonSquare_Object:
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db $2C ; border block
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def_warp_events
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warp_event 16, 3, MT_MOON_B1F, 10
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warp_event 22, 1, MT_MOON_CRATER, 1
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warp_event 11, 5, MT_MOON_SQUARE_HOUSE, 1
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warp_event 20, 9, MT_MOON_B1F, 11
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def_bg_events
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bg_event 15, 5, 5 ; Sign
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def_object_events
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object_event 7, 5, SPRITE_FAIRY, WALK, ANY_DIR, 1 ; person
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object_event 5, 4, SPRITE_FAIRY, WALK, ANY_DIR, 2 ; person
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object_event 4, 6, SPRITE_FAIRY, WALK, ANY_DIR, 3 ; person
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object_event 22, 2, SPRITE_SUPER_NERD, STAY, DOWN, 4 ; person
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def_warps_to MT_MOON_SQUARE
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