kep-hack/data/maps
Llinos Evans 2f01628cd9 Groundwork for Tradeback Move Tutor
Currently the move tutor is a little bit broken - the IDs are 1 above how they should be. Shell speculates that it's searching at the table starting from Kangaskhan due to the way the decrements shake up but it may just be making things more complicated than they are.

Big cheese code is `PrepareTradebackMoveList`, it's where things are mucking up.

Also, the code can be significantly optimised, as it's currently being adapted from the function above, `PrepareRelearnableMoveList`; It doesn't need to check levels, for example.

Note that the relearner functions properly, so use it as a reference. I may have removed something important.

Technically, we could have NO_MON as an entry which may make things shake out properly. But I'd rather have a proper fix.
2023-04-23 06:11:05 +01:00
..
headers Groundwork for Tradeback Move Tutor 2023-04-23 06:11:05 +01:00
objects Groundwork for Tradeback Move Tutor 2023-04-23 06:11:05 +01:00
badge_maps.asm
dungeon_maps.asm
force_bike_surf.asm
hide_show_data.asm
map_header_banks.asm Groundwork for Tradeback Move Tutor 2023-04-23 06:11:05 +01:00
map_header_pointers.asm Groundwork for Tradeback Move Tutor 2023-04-23 06:11:05 +01:00
names.asm
rest_house_maps.asm
songs.asm Groundwork for Tradeback Move Tutor 2023-04-23 06:11:05 +01:00
special_warps.asm
sprite_sets.asm
town_map_entries.asm Groundwork for Tradeback Move Tutor 2023-04-23 06:11:05 +01:00
town_map_order.asm