kep-hack/scripts
2020-08-30 16:33:14 -04:00
..
AgathasRoom.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
BikeShop.asm
BillsHouse.asm Use decimal, not hex, for sprite (object) coordinates in map scripts 2020-08-28 12:10:55 -04:00
BluesHouse.asm
BrunosRoom.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
CeladonChiefHouse.asm
CeladonCity.asm
CeladonDiner.asm
CeladonGym.asm Consistent labels for Gym name scripts 2020-07-18 14:01:13 -04:00
CeladonHotel.asm
CeladonMansion1F.asm
CeladonMansion2F.asm
CeladonMansion3F.asm
CeladonMansionRoof.asm
CeladonMansionRoofHouse.asm
CeladonMart1F.asm
CeladonMart2F.asm
CeladonMart3F.asm
CeladonMart4F.asm
CeladonMart5F.asm
CeladonMartElevator.asm
CeladonMartRoof.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
CeladonPokecenter.asm
CeruleanBadgeHouse.asm
CeruleanCave1F.asm
CeruleanCave2F.asm
CeruleanCaveB1F.asm
CeruleanCity.asm Identify some hSpriteDataOffset values 2020-08-30 16:33:14 -04:00
CeruleanCity_2.asm
CeruleanGym.asm Consistent labels for Gym name scripts 2020-07-18 14:01:13 -04:00
CeruleanMart.asm
CeruleanPokecenter.asm
CeruleanTradeHouse.asm
CeruleanTrashedHouse.asm
ChampionsRoom.asm SONY -> RIVAL 2020-07-17 13:27:27 -04:00
CinnabarGym.asm Consistent labels for Gym name scripts 2020-07-18 14:01:13 -04:00
CinnabarIsland.asm Use decimal, not hex, for sprite (object) coordinates in map scripts 2020-08-28 12:10:55 -04:00
CinnabarLab.asm
CinnabarLabFossilRoom.asm
CinnabarLabMetronomeRoom.asm
CinnabarLabTradeRoom.asm
CinnabarMart.asm
CinnabarPokecenter.asm
Colosseum.asm
CopycatsHouse1F.asm
CopycatsHouse2F.asm
Daycare.asm
DiglettsCave.asm
DiglettsCaveRoute2.asm
DiglettsCaveRoute11.asm
FightingDojo.asm Use decimal, not hex, for sprite (object) coordinates in map scripts 2020-08-28 12:10:55 -04:00
FuchsiaBillsGrandpasHouse.asm
FuchsiaCity.asm
FuchsiaGoodRodHouse.asm
FuchsiaGym.asm Consistent labels for Gym name scripts 2020-07-18 14:01:13 -04:00
FuchsiaMart.asm
FuchsiaMeetingRoom.asm
FuchsiaPokecenter.asm
GameCorner.asm Use decimal, not hex, for sprite (object) coordinates in map scripts 2020-08-28 12:10:55 -04:00
GameCornerPrizeRoom.asm
HallOfFame.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
IndigoPlateau.asm
IndigoPlateauLobby.asm
LancesRoom.asm $ec = "▷" 2020-07-16 12:48:42 -04:00
LavenderCuboneHouse.asm
LavenderMart.asm
LavenderPokecenter.asm
LavenderTown.asm
LoreleisRoom.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
MrFujisHouse.asm
MrPsychicsHouse.asm
MtMoon1F.asm
MtMoonB1F.asm
MtMoonB2F.asm Use decimal, not hex, for sprite (object) coordinates in map scripts 2020-08-28 12:10:55 -04:00
MtMoonPokecenter.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
Museum1F.asm Use decimal, not hex, for sprite (object) coordinates in map scripts 2020-08-28 12:10:55 -04:00
Museum2F.asm
NameRatersHouse.asm
OaksLab.asm Identify some hSpriteDataOffset values 2020-08-30 16:33:14 -04:00
PalletTown.asm
PewterCity.asm Use decimal, not hex, for sprite (object) coordinates in map scripts 2020-08-28 12:10:55 -04:00
PewterGym.asm Consistent labels for Gym name scripts 2020-07-18 14:01:13 -04:00
PewterMart.asm
PewterNidoranHouse.asm
PewterPokecenter.asm
PewterSpeechHouse.asm
PokemonFanClub.asm
PokemonMansion1F.asm
PokemonMansion2F.asm
PokemonMansion3F.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
PokemonMansionB1F.asm
PokemonTower1F.asm
PokemonTower2F.asm SONY -> RIVAL 2020-07-17 13:27:27 -04:00
PokemonTower3F.asm
PokemonTower4F.asm
PokemonTower5F.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
PokemonTower6F.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
PokemonTower7F.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
PowerPlant.asm
RedsHouse1F.asm
RedsHouse2F.asm
RocketHideoutB1F.asm
RocketHideoutB2F.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
RocketHideoutB3F.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
RocketHideoutB4F.asm
RocketHideoutElevator.asm
RockTunnel1F.asm
RockTunnelB1F.asm
RockTunnelPokecenter.asm
Route1.asm
Route2.asm
Route2Gate.asm
Route2TradeHouse.asm
Route3.asm
Route4.asm
Route5.asm
Route5Gate.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
Route6.asm
Route6Gate.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
Route7.asm
Route7Gate.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
Route8.asm
Route8Gate.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
Route9.asm
Route10.asm
Route11.asm
Route11Gate1F.asm
Route11Gate2F.asm
Route12.asm
Route12Gate1F.asm
Route12Gate2F.asm
Route12SuperRodHouse.asm
Route13.asm
Route14.asm
Route15.asm
Route15Gate1F.asm
Route15Gate2F.asm
Route16.asm
Route16FlyHouse.asm Revise some map scripts, mostly for getting items 2020-07-16 11:19:05 -04:00
Route16Gate1F.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
Route16Gate2F.asm
Route17.asm
Route18.asm
Route18Gate1F.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
Route18Gate2F.asm
Route19.asm
Route20.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
Route21.asm
Route22.asm SONY -> RIVAL 2020-07-17 13:27:27 -04:00
Route22Gate.asm Use decimal, not hex, for sprite (object) coordinates in map scripts 2020-08-28 12:10:55 -04:00
Route23.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
Route24.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
Route25.asm
SafariZoneCenter.asm
SafariZoneCenterRestHouse.asm
SafariZoneEast.asm
SafariZoneEastRestHouse.asm
SafariZoneGate.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
SafariZoneNorth.asm
SafariZoneNorthRestHouse.asm
SafariZoneSecretHouse.asm
SafariZoneWest.asm
SafariZoneWestRestHouse.asm
SaffronCity.asm
SaffronGym.asm Consistent labels for Gym name scripts 2020-07-18 14:01:13 -04:00
SaffronMart.asm
SaffronPidgeyHouse.asm
SaffronPokecenter.asm
SeafoamIslands1F.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
SeafoamIslandsB1F.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
SeafoamIslandsB2F.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
SeafoamIslandsB3F.asm Use decimal, not hex, for sprite (object) coordinates in map scripts 2020-08-28 12:10:55 -04:00
SeafoamIslandsB4F.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
SilphCo1F.asm
SilphCo2F.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
SilphCo3F.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
SilphCo4F.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
SilphCo5F.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
SilphCo6F.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
SilphCo7F.asm SONY -> RIVAL 2020-07-17 13:27:27 -04:00
SilphCo8F.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
SilphCo9F.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
SilphCo10F.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
SilphCo11F.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
SilphCoElevator.asm
SSAnne1F.asm
SSAnne1FRooms.asm
SSAnne2F.asm Use decimal, not hex, for sprite (object) coordinates in map scripts 2020-08-28 12:10:55 -04:00
SSAnne2FRooms.asm
SSAnne3F.asm
SSAnneB1F.asm
SSAnneB1FRooms.asm
SSAnneBow.asm
SSAnneCaptainsRoom.asm
SSAnneKitchen.asm
TradeCenter.asm
UndergroundPathNorthSouth.asm
UndergroundPathRoute5.asm
UndergroundPathRoute6.asm
UndergroundPathRoute7.asm
UndergroundPathRoute7Copy.asm
UndergroundPathRoute8.asm
UndergroundPathWestEast.asm
VermilionCity.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
VermilionDock.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
VermilionGym.asm Consistent labels for Gym name scripts 2020-07-18 14:01:13 -04:00
VermilionMart.asm
VermilionOldRodHouse.asm
VermilionPidgeyHouse.asm
VermilionPokecenter.asm
VermilionTradeHouse.asm
VictoryRoad1F.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
VictoryRoad2F.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
VictoryRoad3F.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
ViridianCity.asm Use decimal, not hex, for sprite (object) coordinates in map scripts 2020-08-28 12:10:55 -04:00
ViridianForest.asm
ViridianForestNorthGate.asm
ViridianForestSouthGate.asm
ViridianGym.asm Consistent labels for Gym name scripts 2020-07-18 14:01:13 -04:00
ViridianMart.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
ViridianNicknameHouse.asm
ViridianPokecenter.asm
ViridianSchoolHouse.asm
WardensHouse.asm