kep-hack/home
2020-08-17 13:01:45 -04:00
..
array.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
array2.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
audio.asm
bankswitch.asm
clear_sprites.asm
compare.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
copy.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
copy2.asm
copy_string.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
count_set_bits.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
delay.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
fade.asm
fade_audio.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
give.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
header.asm Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
hidden_objects.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
init.asm
inventory.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
item.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
item_price.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
joypad.asm
joypad2.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
lcd.asm
list_menu.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
load_font.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
map_objects.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
math.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
money.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
move_mon.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
names.asm
names2.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
npc_movement.asm Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
oam.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
overworld.asm cycling.png -> red_bike.png 2020-07-17 14:02:45 -04:00
overworld_text.asm
palettes.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
pathfinding.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
pics.asm
pokemon.asm
predef.asm
predef_text.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
print_bcd.asm Move more code from home.asm to home/ 2020-07-03 22:57:43 -04:00
print_num.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
print_text.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
random.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
reload_sprites.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
reload_tiles.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
reset_player_sprite.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
serial.asm
start.asm
start_menu.asm
text.asm Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
text_script.asm Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION 2020-07-07 16:57:51 -04:00
textbox.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
tilemap.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
timer.asm
trainers.asm SONY -> RIVAL 2020-07-17 13:27:27 -04:00
trainers2.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
uncompress.asm
update_sprites.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
vblank.asm
vcopy.asm
window.asm $ec = "▷" 2020-07-16 12:48:42 -04:00
yes_no.asm ld bc -> lb bc 2020-08-17 13:01:45 -04:00