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SnorlaxMonster 319c29c751 Correct comments on SwitchAndTeleportEffect
The comments in the SwitchAndTeleportEffect section incorrectly stated
that the random number was generated in the
half-open interval [0, playerLevel + enemyLevel),
instead of the closed interval [0, playerLevel + enemyLevel].
2021-06-14 21:47:19 +10:00
.travis
audio Restore extra line breaks 2021-05-01 21:54:19 +01:00
constants Improve some RAM formatting 2021-05-31 11:46:10 -04:00
data Merge pull request #324 from KqesaR/clean_label_wild_map_pointer 2021-05-31 12:16:54 -05:00
engine Correct comments on SwitchAndTeleportEffect 2021-06-14 21:47:19 +10:00
gfx Use BANK("Pics #") for Pokémon and trainer pics 2021-05-06 23:04:00 -04:00
home More WRAM label cleanup (still needs UNIONs and renaming) 2021-05-31 16:25:16 -04:00
macros More WRAM label cleanup (still needs UNIONs and renaming) 2021-05-31 16:25:16 -04:00
maps Fix file modes 2020-11-14 20:52:10 -06:00
scripts Merge pull request #325 from CelestialAmber/master 2021-05-31 15:43:57 -05:00
text Clean many labels of scripts of all gyms 2021-05-31 20:41:10 +02:00
tools Require rgbds 0.5.1 2021-05-09 12:54:31 -04:00
.gitattributes
.gitignore
.travis.yml Require rgbds 0.5.1 2021-05-09 12:54:31 -04:00
audio.asm Incorporate the suggested fixes 2021-05-01 20:42:12 +01:00
charmap.asm
constants.asm Verify data table and name list sizes with assertion macros 2021-03-25 16:44:41 -04:00
home.asm
hram.asm Identify hUILayoutFlags 2021-02-13 19:48:34 -05:00
INSTALL.md Require rgbds 0.5.1 2021-05-09 12:54:31 -04:00
layout.link Use more WRAM sections 2021-05-31 17:17:03 -04:00
macros.asm Verify data table and name list sizes with assertion macros 2021-03-25 16:44:41 -04:00
main.asm Fix file modes 2020-11-14 20:52:10 -06:00
Makefile
maps.asm
README.md Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
rgbdscheck.asm Require rgbds 0.5.1 2021-05-09 12:54:31 -04:00
roms.sha1 Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
sram.asm Improve some RAM formatting 2021-05-31 11:46:10 -04:00
text.asm
vram.asm Use {interpolation} to generate sequences of RAM labels 2021-04-27 15:49:59 -04:00
wram.asm Use more UNIONs for overlapping WRAM labels 2021-06-01 20:39:05 -04:00

Pokémon Red and Blue Build Status

This is a disassembly of Pokémon Red and Blue.

It builds the following ROMs:

  • Pokemon Red (UE) [S][!].gb sha1: ea9bcae617fdf159b045185467ae58b2e4a48b9a
  • Pokemon Blue (UE) [S][!].gb sha1: d7037c83e1ae5b39bde3c30787637ba1d4c48ce2
  • BLUEMONS.GB (debug build) sha1: 5b1456177671b79b263c614ea0e7cc9ac542e9c4

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: