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It was a long shot, but I did it! I added the Mystery Box from Pokemon GO! Very happy with the results here. So here's how it works: When used, the game will replace Pokemon encountered with Meltan until the player leaves the map. This is sort of how it works in GO, with the player unable to close it and naturally petering out as they play. Now multiple Meltan can be obtained, and in abundance, just like GO. Technically, someone could use this as a pseudo-Repel to replace hard encounters with easy ones. Oh, and I'm pretty sure this happens vs static encounters as well, but it's awkward to account for I think that's hilarious, so...
75 lines
1.1 KiB
NASM
75 lines
1.1 KiB
NASM
_SafariZoneRestHouse3Text1::
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text "How many did you"
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line "catch? I'm bushed"
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cont "from the work!"
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done
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_SafariZoneRestHouse3Text2::
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text "I caught a"
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line "CHANSEY!"
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para "That makes this"
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line "all worthwhile!"
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done
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_SafariZoneRestHouse3Text3::
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text "Whew! I'm tired"
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line "from all the fun!"
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done
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_MeltanGuyText::
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text "Sheesh! This old"
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line "BOX I found is"
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cont "heavy."
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para "Mind taking it"
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line "off my hands,"
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cont "kid?"
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prompt
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_MeltanInfo::
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text "I saw a strange"
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line "#MON coming"
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cont "out of that"
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cont "thing."
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para "It's so creepy!"
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done
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_BoxNoRoom::
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text "No room? Ugh,"
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line "kids these"
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cont "days..."
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done
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_ReceivedBoxText::
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text "<PLAYER> received"
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line "@"
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text_ram wStringBuffer
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text "!@"
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text_end
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; Old Meltan Guy text.
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;_MeltanGuyText::
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; text "I found a lost"
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; line "#MON. It seems"
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; cont "to be looking"
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; cont "for its friends."
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;
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; para "Could you take"
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; line "care of it, kid?"
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; prompt
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;_MeltanInfo::
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; text "My sources say it's"
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; line "called MELTAN."
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; para "It's never seen in"
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; line "KANTO..."
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; done
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