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This adds all the required architecture for the new maps to work, as well as Kinchou01 to play when in Celeste Hill itself. This doesn't add the events, though.
7 lines
104 B
NASM
7 lines
104 B
NASM
CelesteHillCave_Script:
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jp EnableAutoTextBoxDrawing
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CelesteHillCave_TextPointers:
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text_end ; unused
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