kep-hack/home
2021-03-29 00:42:28 -05:00
..
array.asm
array2.asm
audio.asm
bankswitch.asm
clear_sprites.asm
compare.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
copy.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
copy2.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
copy_string.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
count_set_bits.asm
delay.asm
fade.asm
fade_audio.asm
give.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
header.asm
hidden_objects.asm
init.asm Remove last few red audio variables 2021-03-29 00:42:28 -05:00
inventory.asm
item.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
item_price.asm
joypad.asm
joypad2.asm
lcd.asm
list_menu.asm
load_font.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
map_objects.asm
math.asm
money.asm
move_mon.asm
names.asm
names2.asm Separate the two lists of unused names 2020-08-31 19:01:13 -04:00
npc_movement.asm Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
oam.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
overworld.asm
overworld_text.asm
palettes.asm
pathfinding.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
pics.asm
pokemon.asm
predef.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
predef_text.asm
print_bcd.asm
print_num.asm
print_text.asm
random.asm
reload_sprites.asm
reload_tiles.asm
reset_player_sprite.asm
serial.asm callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-06 21:18:22 -04:00
start.asm
start_menu.asm
text.asm
text_script.asm
textbox.asm
tilemap.asm
timer.asm
trainers.asm
trainers2.asm
uncompress.asm
update_sprites.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
vblank.asm
vcopy.asm Label and document hFFD7 more accurately 2020-11-29 20:17:29 +00:00
window.asm
yes_no.asm