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This is basically done, but has a few glitches to iron out that I don't have time to do today. So, I'm sending this in as-is with the intent to finish (or someone else can idc) it later. I initially thought to restrict this to after Vermilion Gym but Persian is really bad and Arcanine doesn't compare to the L30 Dugtrio, so I think it's ok. Just barely balances itself out. Bugs: - GiveMonName doesn't work properly for the Vermilion Beauty after receiving the Pokemon, jank ensues. - Text scrolls immediately when receiving the Pokemon from the Vermilion Beauty. |
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| .. | ||
| battle_constants.asm | ||
| credits_constants.asm | ||
| event_constants.asm | ||
| gfx_constants.asm | ||
| hardware_constants.asm | ||
| hide_show_constants.asm | ||
| icon_constants.asm | ||
| input_constants.asm | ||
| item_constants.asm | ||
| list_constants.asm | ||
| map_constants.asm | ||
| map_data_constants.asm | ||
| map_object_constants.asm | ||
| menu_constants.asm | ||
| misc_constants.asm | ||
| move_animation_constants.asm | ||
| move_constants.asm | ||
| move_effect_constants.asm | ||
| music_constants.asm | ||
| oam_constants.asm | ||
| palette_constants.asm | ||
| pokedex_constants.asm | ||
| pokemon_constants.asm | ||
| pokemon_data_constants.asm | ||
| script_constants.asm | ||
| serial_constants.asm | ||
| sprite_constants.asm | ||
| sprite_data_constants.asm | ||
| sprite_set_constants.asm | ||
| text_constants.asm | ||
| tileset_constants.asm | ||
| trainer_constants.asm | ||
| type_constants.asm | ||