kep-hack/data/maps/objects/VermilionCity.asm
Llinos Evans 35851ef6a9 LGPE Beauty Event
This is basically done, but has a few glitches to iron out that I don't have time to do today. So, I'm sending this in as-is with the intent to finish (or someone else can idc) it later.

I initially thought to restrict this to after Vermilion Gym but Persian is really bad and Arcanine doesn't compare to the L30 Dugtrio, so I think it's ok. Just barely balances itself out.

Bugs:
- GiveMonName doesn't work properly for the Vermilion Beauty after receiving the Pokemon, jank ensues.
- Text scrolls immediately when receiving the Pokemon from the Vermilion Beauty.
2023-06-07 11:17:47 +01:00

36 lines
1.3 KiB
NASM

VermilionCity_Object:
db $43 ; border block
def_warp_events
warp_event 11, 3, VERMILION_POKECENTER, 1
warp_event 9, 13, POKEMON_FAN_CLUB, 1
warp_event 23, 13, VERMILION_MART, 1
warp_event 12, 19, VERMILION_GYM, 1
warp_event 23, 19, VERMILION_PIDGEY_HOUSE, 1
warp_event 18, 31, VERMILION_DOCK, 1
warp_event 19, 31, VERMILION_DOCK, 1
warp_event 15, 13, VERMILION_TRADE_HOUSE, 1
warp_event 10, 31, FARAWAY_ISLAND_OUTSIDE, 2
warp_event 11, 31, FARAWAY_ISLAND_OUTSIDE, 1
def_bg_events
bg_event 27, 3, 7 ; VermilionCityText7
bg_event 37, 13, 8 ; VermilionCityText8
bg_event 24, 13, 9 ; MartSignText
bg_event 12, 3, 10 ; PokeCenterSignText
bg_event 7, 13, 11 ; VermilionCityText11
bg_event 7, 19, 12 ; VermilionCityText12
bg_event 29, 15, 13 ; VermilionCityText13
def_object_events
object_event 19, 7, SPRITE_BEAUTY, WALK, LEFT_RIGHT, 1 ; person
object_event 14, 6, SPRITE_GAMBLER, STAY, NONE, 2 ; person
object_event 19, 30, SPRITE_SAILOR, STAY, UP, 3 ; person
object_event 30, 7, SPRITE_GAMBLER, STAY, NONE, 4 ; person
object_event 29, 9, SPRITE_MONSTER, WALK, UP_DOWN, 5 ; person
object_event 25, 27, SPRITE_SAILOR, WALK, LEFT_RIGHT, 6 ; person
object_event 31, 27, SPRITE_COOLTRAINER_F, WALK, LEFT_RIGHT, 14 ; person
object_event 12, 13, SPRITE_BEAUTY, STAY, DOWN, 15 ; person
def_warps_to VERMILION_CITY