kep-hack/scripts/Route22.asm
May Evans eb46fbdaf6 Pikachu/Eevee Mode Part 2
Thanks to Frrf for helping me fix the broken code I initially sent in. This commit refines the mode so that the Oak Lab cutscene is finished and the party picking process is all concrete.

Also, given Surge is a fight, the S.S. Anne Pikachu rival can have Raichu, surely...

Also, the UnusedNames files were, in fact, needed...otherwise, the item names get all corrupted. Probably left some code behind.

So we officially have a new funky mode!
2023-03-28 19:07:51 +01:00

455 lines
8.5 KiB
NASM

Route22_Script:
call EnableAutoTextBoxDrawing
ld hl, Route22_ScriptPointers
ld a, [wRoute22CurScript]
jp CallFunctionInTable
Route22_ScriptPointers:
dw Route22Script0
dw Route22Script1
dw Route22Script2
dw Route22Script3
dw Route22Script4
dw Route22Script5
dw Route22Script6
dw Route22Script7
Route22Script_50ece:
xor a
ld [wJoyIgnore], a
ld [wRoute22CurScript], a
Route22Script7:
ret
Route22Script_50ed6:
ld a, [wRivalStarter]
ld b, a
.asm_50eda
ld a, [hli]
cp b
jr z, .asm_50ee1
inc hl
jr .asm_50eda
.asm_50ee1
ld a, [hl]
ld [wTrainerNo], a
ld a, 1
ld [wIsTrainerBattle], a
ret
Route22MoveRivalSprite:
ld de, Route22RivalMovementData
ld a, [wcf0d]
cp $1
jr z, .asm_50ef1
inc de
.asm_50ef1
call MoveSprite
ld a, SPRITE_FACING_RIGHT
ldh [hSpriteFacingDirection], a
jp SetSpriteFacingDirectionAndDelay
Route22RivalMovementData:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db -1 ; end
Route22Script0:
CheckEvent EVENT_ROUTE22_RIVAL_WANTS_BATTLE
ret z
ld hl, .Route22RivalBattleCoords
call ArePlayerCoordsInArray
ret nc
ld a, [wCoordIndex]
ld [wcf0d], a
xor a
ldh [hJoyHeld], a
ld a, $f0
ld [wJoyIgnore], a
ld a, PLAYER_DIR_LEFT
ld [wPlayerMovingDirection], a
CheckEvent EVENT_1ST_ROUTE22_RIVAL_BATTLE
jr nz, .firstRivalBattle
CheckEventReuseA EVENT_2ND_ROUTE22_RIVAL_BATTLE ; is this the rival at the end of the game?
jp nz, Route22Script_5104e
ret
.Route22RivalBattleCoords
dbmapcoord 29, 4
dbmapcoord 29, 5
db -1 ; end
.firstRivalBattle
ld a, $1
ld [wEmotionBubbleSpriteIndex], a
xor a ; EXCLAMATION_BUBBLE
ld [wWhichEmotionBubble], a
predef EmotionBubble
ld a, [wWalkBikeSurfState]
and a
jr z, .asm_50f4e
ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
call PlaySound
.asm_50f4e
ld c, BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
call PlayMusic
ld a, $1
ldh [hSpriteIndex], a
call Route22MoveRivalSprite
ld a, $1
ld [wRoute22CurScript], a
ret
Route22Script1:
ld a, [wd730]
bit 0, a
ret nz
ld a, [wcf0d]
cp $1
jr nz, .asm_50f78
ld a, PLAYER_DIR_DOWN
ld [wPlayerMovingDirection], a
ld a, SPRITE_FACING_UP
jr .asm_50f7a
.asm_50f78
ld a, SPRITE_FACING_RIGHT
.asm_50f7a
ldh [hSpriteFacingDirection], a
ld a, $1
ldh [hSpriteIndex], a
call SetSpriteFacingDirectionAndDelay
xor a
ld [wJoyIgnore], a
ld a, $1
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld hl, Route22RivalDefeatedText1
ld de, Route22Text_511bc
call SaveEndBattleTextPointers
ld a, OPP_RIVAL1
ld [wCurOpponent], a
ld hl, StarterMons_50faf
call Route22Script_50ed6
ld a, $2
ld [wRoute22CurScript], a
ret
StarterMons_50faf:
; starter the rival picked, rival trainer number
db STARTER1, 8
db STARTER2, 6
db STARTER3, 7
db STARTER4, 10
db STARTER5, 9
Route22Script2:
ld a, [wIsInBattle]
cp $ff
jp z, Route22Script_50ece
xor a
ld [wIsTrainerBattle], a
ld a, [wSpritePlayerStateData1FacingDirection]
and a ; cp SPRITE_FACING_DOWN
jr nz, .notDown
ld a, SPRITE_FACING_UP
jr .done
.notDown
ld a, SPRITE_FACING_RIGHT
.done
ldh [hSpriteFacingDirection], a
ld a, $1
ldh [hSpriteIndex], a
call SetSpriteFacingDirectionAndDelay
ld a, $f0
ld [wJoyIgnore], a
SetEvent EVENT_BEAT_ROUTE22_RIVAL_1ST_BATTLE
ld a, $1
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
call PlaySound
farcall Music_RivalAlternateStart
ld a, [wcf0d]
cp $1
jr nz, .asm_50fff
call Route22Script_51008
jr .asm_51002
.asm_50fff
call Route22Script_5100d
.asm_51002
ld a, $3
ld [wRoute22CurScript], a
ret
Route22Script_51008:
ld de, Route22RivalExitMovementData1
jr Route22MoveRival1
Route22Script_5100d:
ld de, Route22RivalExitMovementData2
Route22MoveRival1:
ld a, $1
ldh [hSpriteIndex], a
jp MoveSprite
Route22RivalExitMovementData1:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db -1 ; end
Route22RivalExitMovementData2:
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db -1 ; end
Route22Script3:
ld a, [wd730]
bit 0, a
ret nz
xor a
ld [wJoyIgnore], a
ld a, HS_ROUTE_22_RIVAL_1
ld [wMissableObjectIndex], a
predef HideObject
call PlayDefaultMusic
ResetEvents EVENT_1ST_ROUTE22_RIVAL_BATTLE, EVENT_ROUTE22_RIVAL_WANTS_BATTLE
ld a, $0
ld [wRoute22CurScript], a
ret
Route22Script_5104e:
ld a, $2
ld [wEmotionBubbleSpriteIndex], a
xor a ; EXCLAMATION_BUBBLE
ld [wWhichEmotionBubble], a
predef EmotionBubble
ld a, [wWalkBikeSurfState]
and a
jr z, .skipYVisibilityTesta
ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
call PlaySound
.skipYVisibilityTesta
ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
call PlaySound
farcall Music_RivalAlternateTempo
ld a, $2
ldh [hSpriteIndex], a
call Route22MoveRivalSprite
ld a, $4
ld [wRoute22CurScript], a
ret
Route22Script4:
ld a, [wd730]
bit 0, a
ret nz
ld a, $2
ldh [hSpriteIndex], a
ld a, [wcf0d]
cp $1
jr nz, .asm_510a1
ld a, PLAYER_DIR_DOWN
ld [wPlayerMovingDirection], a
ld a, SPRITE_FACING_UP
jr .asm_510a8
.asm_510a1
ld a, PLAYER_DIR_LEFT
ld [wPlayerMovingDirection], a
ld a, SPRITE_FACING_RIGHT
.asm_510a8
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
xor a
ld [wJoyIgnore], a
ld a, $2
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld hl, Route22RivalDefeatedText2
ld de, Route22Text_511d0
call SaveEndBattleTextPointers
ld a, OPP_RIVAL2
ld [wCurOpponent], a
ld hl, StarterMons_510d9
call Route22Script_50ed6
ld a, $5
ld [wRoute22CurScript], a
ret
StarterMons_510d9:
db STARTER2, 16
db STARTER3, 17
db STARTER1, 18
db STARTER4, 20
db STARTER5, 19
Route22Script5:
ld a, [wIsInBattle]
cp $ff
jp z, Route22Script_50ece
xor a
ld [wIsTrainerBattle], a
ld a, $2
ldh [hSpriteIndex], a
ld a, [wcf0d]
cp $1
jr nz, .asm_510fb
ld a, PLAYER_DIR_DOWN
ld [wPlayerMovingDirection], a
ld a, SPRITE_FACING_UP
jr .asm_51102
.asm_510fb
ld a, PLAYER_DIR_LEFT
ld [wPlayerMovingDirection], a
ld a, SPRITE_FACING_RIGHT
.asm_51102
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
ld a, $f0
ld [wJoyIgnore], a
SetEvent EVENT_BEAT_ROUTE22_RIVAL_2ND_BATTLE
ld a, $2
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
call PlaySound
farcall Music_RivalAlternateStartAndTempo
ld a, [wcf0d]
cp $1
jr nz, .asm_51134
call Route22Script_5113d
jr .asm_51137
.asm_51134
call Route22Script_51142
.asm_51137
ld a, $6
ld [wRoute22CurScript], a
ret
Route22Script_5113d:
ld de, MovementData_5114c
jr Route22MoveRival2
Route22Script_51142:
ld de, MovementData_5114d
Route22MoveRival2:
ld a, $2
ldh [hSpriteIndex], a
jp MoveSprite
MovementData_5114c:
db NPC_MOVEMENT_LEFT
MovementData_5114d:
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_LEFT
db -1 ; end
Route22Script6:
ld a, [wd730]
bit 0, a
ret nz
xor a
ld [wJoyIgnore], a
ld a, HS_ROUTE_22_RIVAL_2
ld [wMissableObjectIndex], a
predef HideObject
call PlayDefaultMusic
ResetEvents EVENT_2ND_ROUTE22_RIVAL_BATTLE, EVENT_ROUTE22_RIVAL_WANTS_BATTLE
ld a, $7
ld [wRoute22CurScript], a
ret
Route22_TextPointers:
dw Route22Text1
dw Route22Text2
dw Route22FrontGateText
Route22Text1:
text_asm
CheckEvent EVENT_BEAT_ROUTE22_RIVAL_1ST_BATTLE
jr z, .asm_5118b
ld hl, Route22RivalAfterBattleText1
call PrintText
jr .asm_51191
.asm_5118b
ld hl, Route22RivalBeforeBattleText1
call PrintText
.asm_51191
jp TextScriptEnd
Route22Text2:
text_asm
CheckEvent EVENT_BEAT_ROUTE22_RIVAL_2ND_BATTLE
jr z, .asm_511a4
ld hl, Route22RivalAfterBattleText2
call PrintText
jr .asm_511aa
.asm_511a4
ld hl, Route22RivalBeforeBattleText2
call PrintText
.asm_511aa
jp TextScriptEnd
Route22RivalBeforeBattleText1:
text_far _Route22RivalBeforeBattleText1
text_end
Route22RivalAfterBattleText1:
text_far _Route22RivalAfterBattleText1
text_end
Route22RivalDefeatedText1:
text_far _Route22RivalDefeatedText1
text_end
Route22Text_511bc:
text_far _Route22Text_511bc
text_end
Route22RivalBeforeBattleText2:
text_far _Route22RivalBeforeBattleText2
text_end
Route22RivalAfterBattleText2:
text_far _Route22RivalAfterBattleText2
text_end
Route22RivalDefeatedText2:
text_far _Route22RivalDefeatedText2
text_end
Route22Text_511d0:
text_far _Route22Text_511d0
text_end
Route22FrontGateText:
text_far _Route22FrontGateText
text_end