mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-11-10 23:40:59 +13:00
- Tiles now animate correctly while still being sped up (credit to jojobear13!) - Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam - Gave Celeste Hill Cave the same palette as the exterior areas - Fixed an inconsistency in Koga's pre-fight script |
||
|---|---|---|
| .. | ||
| battle | ||
| debug | ||
| events | ||
| gfx | ||
| items | ||
| link | ||
| math | ||
| menus | ||
| movie | ||
| overworld | ||
| pokemon | ||
| slots | ||
| battletentdata.asm | ||
| flag_action.asm | ||
| joypad.asm | ||
| play_time.asm | ||
| predefs.asm | ||