kep-hack/text/CitrineRocketHouse.asm
Llinos Evans 3b16404a50 Populate Citrine City
This commit adds NPCs and signs to Citrine, doing some significant worldbuilding in the process. I considered adding an event where Oak greets you like how the Magma/Aqua Admins do on the ORAS Battle Resort, but it seemed a little too on-the-nose, y'know?

There was an issue where you wouldn't be walked out of doors automatically, which was quite immersion-breaking. That was because the door tile IDs weren't defined - this is fixed too.

Some map elements have been altered to facilitate the new changes, and obviously, some map sprite slots have been filled.

Importing and changing the Battle Tent is most likely my next task.
2023-05-12 22:30:51 +01:00

106 lines
1.6 KiB
NASM

_RocketText1::
text "Hah! The MT. MOON"
line "project was a big"
cont "success! GIOVANNI"
cont "is totally gonna"
cont "return!"
done
_RocketText2::
text "Huh? One sec..."
para "Hey, CHIEF, sup?"
line "CELADON project"
cont "going strong?"
para "Good, good."
para "Hey, what's with"
line "the face?"
done
_JamesText::
text "I'm tired..."
para "JESSIE won't stop"
line "nagging us..."
done
_MeowthText::
text "MEOWTH: Nyarth!"
done
_JessieText1::
text "What the--"
para "It's you! That"
line "darn twerp!"
para "Go ahead and mock"
line "us! Isn't that"
cont "what you want?"
para "Or...did you want"
line "a rematch?"
prompt
_JessieFightText::
text "Yeah! I'll stomp"
line "you flat!"
done
_JessieWinText::
text "Yes!"
line "I'm just better!"
prompt
_JessieLoseText::
text "Grr!"
line "JAMES! You lout!"
prompt
_JessieText2::
text "That's it! I'm"
line "done! Buzz off!"
done
_JessieAfterBattleText::
text "Too chicken to"
line "battle? Then go"
cont "away!"
done
; James Bottle Cap system.
; In the anime, he collects Bottle Caps, so it feels better than adding Mr. Hyper.
_JamesSeesBottleCap::
text "Hey, is that a"
line "BOTTLE CAP? I"
cont "collect these!"
para "Tell you what..."
para "You give me that"
line "BOTTLE CAP, and"
cont "I'll make your"
cont "#MON a little"
cont "stronger!"
done
_JamesYes::
text "Which #MON is"
line "is getting"
cont "juiced?"
done
_JamesNo::
text "But it's so"
line "rare..."
done
_JamesDone::
text "There! Come back"
line "with more if"
cont "you find any!"
done