kep-hack/data/items
Llinos Evans 3f6005f3f1 Refactor Item Constants
Alright, never put items after the floors. This is very, very bad, as it actually causes a myriad of problems whenever the game tries to assert the item list on its lonesome. Effectively, this has been adding floors. This caused the item descriptions to be offset by 21 spaces once you get to the TMs. The fact it worked before was a miracle.

Anyway, all considerations have been made when doing this, so it should all be just fine.

If you need to test if the items are ok, check the Up-Grade on Porygon, as it's the last in the list. Checks showed it was ok for me.

Also, Old Sea Chart now uses the localised name - Old Sea Map. This actually fits in-game, which is good.
2023-04-09 12:25:10 +01:00
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guard_drink_items.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
key_items.asm Refactor Item Constants 2023-04-09 12:25:10 +01:00
marts.asm Running Shoes and 30 Item Bag 2022-09-27 16:55:15 -06:00
names.asm Refactor Item Constants 2023-04-09 12:25:10 +01:00
prices.asm Refactor Item Constants 2023-04-09 12:25:10 +01:00
tm_prices.asm Use macros for packed arrays of nybbles 2021-05-23 18:33:14 -04:00
use_overworld.asm LOTS of things 2023-02-19 06:25:33 +00:00
use_party.asm Item Descriptions! 2023-03-08 03:27:32 +00:00
vending_prices.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00