kep-hack/data/maps
Llinos Evans 3f6005f3f1 Refactor Item Constants
Alright, never put items after the floors. This is very, very bad, as it actually causes a myriad of problems whenever the game tries to assert the item list on its lonesome. Effectively, this has been adding floors. This caused the item descriptions to be offset by 21 spaces once you get to the TMs. The fact it worked before was a miracle.

Anyway, all considerations have been made when doing this, so it should all be just fine.

If you need to test if the items are ok, check the Up-Grade on Porygon, as it's the last in the list. Checks showed it was ok for me.

Also, Old Sea Chart now uses the localised name - Old Sea Map. This actually fits in-game, which is good.
2023-04-09 12:25:10 +01:00
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headers Added Underwater Tunnel! 2023-04-05 12:31:11 +01:00
objects Refactor Item Constants 2023-04-09 12:25:10 +01:00
badge_maps.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
dungeon_maps.asm Added Underwater Tunnel! 2023-04-05 12:31:11 +01:00
force_bike_surf.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
hide_show_data.asm Added Underwater Tunnel! 2023-04-05 12:31:11 +01:00
map_header_banks.asm Added Underwater Tunnel! 2023-04-05 12:31:11 +01:00
map_header_pointers.asm Added Underwater Tunnel! 2023-04-05 12:31:11 +01:00
names.asm Added Underwater Tunnel! 2023-04-05 12:31:11 +01:00
rest_house_maps.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
songs.asm Added Underwater Tunnel! 2023-04-05 12:31:11 +01:00
special_warps.asm Mostly map edits and a few other tweaks 2022-09-17 23:42:19 +01:00
sprite_sets.asm Fix Celadon University spriteset issue 2023-03-29 21:25:43 +01:00
town_map_entries.asm Added Underwater Tunnel! 2023-04-05 12:31:11 +01:00
town_map_order.asm Added Underwater Tunnel! 2023-04-05 12:31:11 +01:00