kep-hack/scripts/Route3.asm

252 lines
5.3 KiB
NASM
Executable file

Route3_Script:
call EnableAutoTextBoxDrawing
ld hl, Route3TrainerHeader0
ld de, Route3_ScriptPointers
ld a, [wRoute3CurScript]
call ExecuteCurMapScriptInTable
ld [wRoute3CurScript], a
ret
Route3_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
Route3_TextPointers:
dw Route3Text1
dw Route3Text2
dw Route3Text3
dw Route3Text4
dw Route3Text5
dw Route3Text6
dw Route3Text7
dw Route3Text8
dw Route3Text9
dw Route3Text10
Route3TrainerHeader0:
dbEventFlagBit EVENT_BEAT_ROUTE_3_TRAINER_0
db ($2 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_3_TRAINER_0
dw Route3BattleText1 ; TextBeforeBattle
dw Route3AfterBattleText1 ; TextAfterBattle
dw Route3EndBattleText1 ; TextEndBattle
dw Route3EndBattleText1 ; TextEndBattle
Route3TrainerHeader1:
dbEventFlagBit EVENT_BEAT_ROUTE_3_TRAINER_1
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_3_TRAINER_1
dw Route3BattleText2 ; TextBeforeBattle
dw Route3AfterBattleText2 ; TextAfterBattle
dw Route3EndBattleText2 ; TextEndBattle
dw Route3EndBattleText2 ; TextEndBattle
Route3TrainerHeader2:
dbEventFlagBit EVENT_BEAT_ROUTE_3_TRAINER_2
db ($2 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_3_TRAINER_2
dw Route3BattleText3 ; TextBeforeBattle
dw Route3AfterBattleText3 ; TextAfterBattle
dw Route3EndBattleText3 ; TextEndBattle
dw Route3EndBattleText3 ; TextEndBattle
Route3TrainerHeader3:
dbEventFlagBit EVENT_BEAT_ROUTE_3_TRAINER_3
db ($1 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_3_TRAINER_3
dw Route3BattleText4 ; TextBeforeBattle
dw Route3AfterBattleText4 ; TextAfterBattle
dw Route3EndBattleText4 ; TextEndBattle
dw Route3EndBattleText4 ; TextEndBattle
Route3TrainerHeader4:
dbEventFlagBit EVENT_BEAT_ROUTE_3_TRAINER_4
db ($4 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_3_TRAINER_4
dw Route3BattleText5 ; TextBeforeBattle
dw Route3AfterBattleText5 ; TextAfterBattle
dw Route3EndBattleText5 ; TextEndBattle
dw Route3EndBattleText5 ; TextEndBattle
Route3TrainerHeader5:
dbEventFlagBit EVENT_BEAT_ROUTE_3_TRAINER_5
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_3_TRAINER_5
dw Route3BattleText6 ; TextBeforeBattle
dw Route3AfterBattleText6 ; TextAfterBattle
dw Route3EndBattleText6 ; TextEndBattle
dw Route3EndBattleText6 ; TextEndBattle
Route3TrainerHeader6:
dbEventFlagBit EVENT_BEAT_ROUTE_3_TRAINER_6, 1
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_3_TRAINER_6, 1
dw Route3BattleText7 ; TextBeforeBattle
dw Route3AfterBattleText7 ; TextAfterBattle
dw Route3EndBattleText7 ; TextEndBattle
dw Route3EndBattleText7 ; TextEndBattle
Route3TrainerHeader7:
dbEventFlagBit EVENT_BEAT_ROUTE_3_TRAINER_7, 1
db ($2 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_3_TRAINER_7, 1
dw Route3BattleText8 ; TextBeforeBattle
dw Route3AfterBattleText8 ; TextAfterBattle
dw Route3EndBattleText8 ; TextEndBattle
dw Route3EndBattleText8 ; TextEndBattle
db $ff
Route3Text1:
text_far _Route3Text1
text_end
Route3Text2:
text_asm
ld hl, Route3TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route3BattleText1:
text_far _Route3BattleText1
text_end
Route3EndBattleText1:
text_far _Route3EndBattleText1
text_end
Route3AfterBattleText1:
text_far _Route3AfterBattleText1
text_end
Route3Text3:
text_asm
ld hl, Route3TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route3BattleText2:
text_far _Route3BattleText2
text_end
Route3EndBattleText2:
text_far _Route3EndBattleText2
text_end
Route3AfterBattleText2:
text_far _Route3AfterBattleText2
text_end
Route3Text4:
text_asm
ld hl, Route3TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route3BattleText3:
text_far _Route3BattleText3
text_end
Route3EndBattleText3:
text_far _Route3EndBattleText3
text_end
Route3AfterBattleText3:
text_far _Route3AfterBattleText3
text_end
Route3Text5:
text_asm
ld hl, Route3TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route3BattleText4:
text_far _Route3BattleText4
text_end
Route3EndBattleText4:
text_far _Route3EndBattleText4
text_end
Route3AfterBattleText4:
text_far _Route3AfterBattleText4
text_end
Route3Text6:
text_asm
ld hl, Route3TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route3BattleText5:
text_far _Route3BattleText5
text_end
Route3EndBattleText5:
text_far _Route3EndBattleText5
text_end
Route3AfterBattleText5:
text_far _Route3AfterBattleText5
text_end
Route3Text7:
text_asm
ld hl, Route3TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route3BattleText6:
text_far _Route3BattleText6
text_end
Route3EndBattleText6:
text_far _Route3EndBattleText6
text_end
Route3AfterBattleText6:
text_far _Route3AfterBattleText6
text_end
Route3Text8:
text_asm
ld hl, Route3TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
Route3BattleText7:
text_far _Route3BattleText7
text_end
Route3EndBattleText7:
text_far _Route3EndBattleText7
text_end
Route3AfterBattleText7:
text_far _Route3AfterBattleText7
text_end
Route3Text9:
text_asm
ld hl, Route3TrainerHeader7
call TalkToTrainer
jp TextScriptEnd
Route3BattleText8:
text_far _Route3BattleText8
text_end
Route3EndBattleText8:
text_far _Route3EndBattleText8
text_end
Route3AfterBattleText8:
text_far _Route3AfterBattleText8
text_end
Route3Text10:
text_far _Route3Text10
text_end