kep-hack/text/SilphGauntlet2F.asm
Martha Schilling 508a4e790e The Big One.
Whoa, this one's been in the making for a while now. This one has been my attempt to fix as much as I could within a little over a month. Here's what I've got for you.

- Fixed a bug in Silph Gauntlet where the trainers would not see you unless you spoke to them

- Removed the unnecessary Gawarhed and Wugtrio static encounters. In what was once Gawarhed's place is a Rare Candy.

- Implemented a working ferry system (huge thanks to Red++) that allows travelling to Faraway Island and Citrine City with the right tickets. Currently both maps use a copy of the SS Anne, which may be revised later.

- Bittybat, Magnetite and Burgela have been removed to fix a Pokedex bug where entries wouldn't display correctly if the total number wasn't a multiple of 8.

- Fixed a bug where fishing up a Wiglett and Wugtrio would play the trainer battle and Champion battle themes respectively

- Restructured the Pokedex a little. Don't worry, Lickitung's still number 108!

- All references to betamon in the disassembly have had their names updated to match the new Ogasawara ones

- Removed Blastyke as a Game Corner prize, replacing it with Squeamata.

- Garnet Cavern is now properly listed as a dungeon map

- Fixed an issue where trying to leave Bill's House after entering the garden would put you back in the garden

- Moved Silph Gauntlet's Beauty down 1 floor to make the number of trainers on each floor more consistent

- Finished Gauntlet 6F except for the trainer text (PvK please help)

- Gavillain's stats updated to match KEP 1.4 on the Showdown server. It's now a Dragon/Electric type with less Ice coverage.

- Fixed Clefable's and Wigglytuff's starting movesets from an earlier commit

- Fixed an ABSOLUTELY HORRIBLE, EGREGIOUSLY FRUSTRATING BUG that caused the Pokedex's seen counter to rarely update. This is what caused this commit to be delayed for so long. No joke.

- New sprites, courtesy of Albatross, for Sylveon's back sprite, Alolan Marowak, Alolan Muk, Galarian Weezing and Magnezone!

- Fixed a bug preventing the trade for Haunter from being accessed.
2023-09-19 23:34:25 +01:00

123 lines
2.1 KiB
NASM

_SilphGauntlet2FBattleText1:: ; No payment here. Child labour is bad!
text "If I win, maybe"
line "I can guarantee"
cont "a job at SILPH!"
done
_SilphGauntlet2FEndBattleText1::
text "My"
line "future! No!"
prompt
_SilphGauntlet2FAfterBattleText1::
text "Guess I'll finish"
line "that GAME CORNER"
cont "application..."
done
_SilphGauntlet2FBattleText2::
text "This is no place"
line "to hike! Now I'm"
cont "mad!"
done
_SilphGauntlet2FEndBattleText2::
text "Bah!"
line "Too much!"
prompt
_SilphGauntlet2FAfterBattleText2::
text "That CHIEF!"
para "Always cutting"
line "costs! I can't"
cont "stand it!"
done
_SilphGauntlet2FBattleText3::
text "Umm..."
para "Battle me!"
done
_SilphGauntlet2FEndBattleText3::
text "It's"
line "no big deal..."
prompt
_SilphGauntlet2FAfterBattleText3::
text "I don't get out"
line "much..."
para "But this pays so"
line "well, I could"
cont "get that game I"
cont "always wanted..."
done
_SilphGauntlet2FBattleText4::
text "Hahaha! This is"
line "great! So many"
cont "rare #MON! Show"
cont "me yours, now!"
done
_SilphGauntlet2FEndBattleText4::
text "Argh!"
prompt
_SilphGauntlet2FAfterBattleText4::
text "The second I heard"
line "of the #MON"
cont "I could meet here,"
cont "I was stoked!"
para "I could never have"
line "expected to see"
cont "#MON like yours,"
cont "though!"
done
_SilphGauntlet2FBattleText5::
text "If I win this,"
line "CHIEF will love"
cont "me for sure!"
done
_SilphGauntlet2FEndBattleText5::
text "No!"
line "Not here..."
prompt
_SilphGauntlet2FAfterBattleText5::
text "Huh? Why CHIEF?"
para "I just want his"
line "money!" ; hahahahahaha
done
_SilphGauntlet2FBattleText6::
text "I'm here training"
line "become the next"
cont "KARATE MASTER..."
para "Battle with me so"
line "I may hone my"
cont "skills!"
done
_SilphGauntlet2FEndBattleText6::
text "I"
line "still have a long"
cont "road to trek..." ; vague sf reference
prompt
_SilphGauntlet2FAfterBattleText6::
text "You are truly"
line "powerful."
para "Keep battling,"
line "and you will"
cont "surely succeed."
done