kep-hack/scripts/MrFujisHouse.asm

113 lines
2 KiB
NASM
Executable file

MrFujisHouse_Script:
call EnableAutoTextBoxDrawing
ret
MrFujisHouse_TextPointers:
dw LavenderHouse1Text1
dw LavenderHouse1Text2
dw LavenderHouse1Text3
dw LavenderHouse1Text4
dw LavenderHouse1Text5
dw LavenderHouse1Text6
LavenderHouse1Text1:
text_asm
CheckEvent EVENT_RESCUED_MR_FUJI
jr nz, .asm_72e5d
ld hl, LavenderHouse1Text_1d8d1
call PrintText
jr .asm_6957f
.asm_72e5d
ld hl, LavenderHouse1Text_1d8d6
call PrintText
.asm_6957f
jp TextScriptEnd
LavenderHouse1Text_1d8d1:
text_far _LavenderHouse1Text_1d8d1
text_end
LavenderHouse1Text_1d8d6:
text_far _LavenderHouse1Text_1d8d6
text_end
LavenderHouse1Text2:
text_asm
CheckEvent EVENT_RESCUED_MR_FUJI
jr nz, .asm_06470
ld hl, LavenderHouse1Text_1d8f4
call PrintText
jr .asm_3d208
.asm_06470
ld hl, LavenderHouse1Text_1d8f9
call PrintText
.asm_3d208
jp TextScriptEnd
LavenderHouse1Text_1d8f4:
text_far _LavenderHouse1Text_1d8f4
text_end
LavenderHouse1Text_1d8f9:
text_far _LavenderHouse1Text_1d8f9
text_end
LavenderHouse1Text3:
text_far _LavenderHouse1Text3
text_asm
ld a, PSYDUCK
call PlayCry
jp TextScriptEnd
LavenderHouse1Text4:
text_far _LavenderHouse1Text4
text_asm
ld a, NIDORINO
call PlayCry
jp TextScriptEnd
LavenderHouse1Text5:
text_asm
CheckEvent EVENT_GOT_POKE_FLUTE
jr nz, .asm_15ac2
ld hl, LavenderHouse1Text_1d94c
call PrintText
lb bc, POKE_FLUTE, 1
call GiveItem
jr nc, .BagFull
ld hl, ReceivedFluteText
call PrintText
SetEvent EVENT_GOT_POKE_FLUTE
jr .asm_da749
.BagFull
ld hl, FluteNoRoomText
call PrintText
jr .asm_da749
.asm_15ac2
ld hl, MrFujiAfterFluteText
call PrintText
.asm_da749
jp TextScriptEnd
LavenderHouse1Text_1d94c:
text_far _LavenderHouse1Text_1d94c
text_end
ReceivedFluteText:
text_far _ReceivedFluteText
sound_get_key_item
text_far _FluteExplanationText
text_end
FluteNoRoomText:
text_far _FluteNoRoomText
text_end
MrFujiAfterFluteText:
text_far _MrFujiAfterFluteText
text_end
LavenderHouse1Text6:
text_far _LavenderHouse1Text6
text_end