mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-11-06 21:50:59 +13:00
This finishes Chief's event, with all the necessary components for the post-game Mewtwo fight sorted as well. I added an event the Master Ball sets for modular monologue text, for improved immersion. I have also fixed some bugs; - Fixed the oft-reported walking in trees bug in the Forest tileset. - Fixed the Oak's lab computer issue by just...removing the computer. I made the map symmetrical instead, feels a lot better to look at, at least for me. I think it was meant to have an event on it or something, but I couldn't find anything, felt like I was being gaslit. - Hopefully fixed the issue with the border blocks going weird after saving and resetting, by making the tileset directly point to the gym one, which Oak is meant to use. I am not sure how that glitch happened for ViWalls. - Fixed the Viridian Pre-Gym text scrolling issue. I still cannot replicate the crash bugs that some people have been experiencing and don't see anything that could be causing it. I also changed Trampel in Victory Road to Steelix, as mentioned by Gogocrafter. |
||
|---|---|---|
| .. | ||
| headers | ||
| objects | ||
| badge_maps.asm | ||
| dungeon_maps.asm | ||
| force_bike_surf.asm | ||
| hide_show_data.asm | ||
| map_header_banks.asm | ||
| map_header_pointers.asm | ||
| names.asm | ||
| rest_house_maps.asm | ||
| songs.asm | ||
| special_warps.asm | ||
| sprite_sets.asm | ||
| town_map_entries.asm | ||
| town_map_order.asm | ||