kep-hack/data/tilesets/collision_tile_ids.asm
Llinos Evans 47f2683d85 Finish Chief, bug fixes
This finishes Chief's event, with all the necessary components for the post-game Mewtwo fight sorted as well. I added an event the Master Ball sets for modular monologue text, for improved immersion.

I have also fixed some bugs;
- Fixed the oft-reported walking in trees bug in the Forest tileset.
- Fixed the Oak's lab computer issue by just...removing the computer. I made the map symmetrical instead, feels a lot better to look at, at least for me. I think it was meant to have an event on it or something, but I couldn't find anything, felt like I was being gaslit.
- Hopefully fixed the issue with the border blocks going weird after saving and resetting, by making the tileset directly point to the gym one, which Oak is meant to use. I am not sure how that glitch happened for ViWalls.
- Fixed the Viridian Pre-Gym text scrolling issue.

I still cannot replicate the crash bugs that some people have been experiencing and don't see anything that could be causing it.

I also changed Trampel in Victory Road to Steelix, as mentioned by Gogocrafter.
2023-07-27 14:39:24 +01:00

87 lines
2 KiB
NASM

MACRO coll_tiles
IF _NARG
db \# ; all args
ENDC
db -1 ; end
ENDM
Underground_Coll::
coll_tiles $0b, $0c, $13, $15, $18
Overworld_Coll::
coll_tiles $00, $10, $1b, $20, $21, $23, $2c, $2d, $2e, $30, $31, $33, $39, $3c, $3e, $52, $54, $58, $5b
RedsHouse1_Coll::
RedsHouse2_Coll::
coll_tiles $01, $02, $03, $11, $12, $13, $14, $1c, $1a
Mart_Coll::
Pokecenter_Coll::
coll_tiles $11, $1a, $1c, $3c, $5e
Dojo_Coll::
Gym_Coll::
coll_tiles $11, $16, $19, $2b, $3c, $3d, $3f, $4a, $4c, $4d, $03
Forest_Coll::
coll_tiles $1e, $20, $2e, $30, $34, $37, $39, $3a, $40, $51, $52, $5a, $5c, $5e, $5f, $30
House_Coll::
coll_tiles $01, $12, $14, $28, $32, $37, $44, $54, $5c
ForestGate_Coll::
Museum_Coll::
Gate_Coll::
coll_tiles $01, $12, $14, $1a, $1c, $37, $38, $3b, $3c, $5e
Ship_Coll::
coll_tiles $04, $0d, $17, $1d, $1e, $23, $34, $37, $39, $4a
ShipPort_Coll::
coll_tiles $0a, $1a, $32, $3b
Cemetery_Coll::
coll_tiles $01, $10, $13, $1b, $22, $42, $52
Interior_Coll::
coll_tiles $04, $0f, $15, $1f, $3b, $45, $47, $55, $56
Cavern_Coll::
coll_tiles $05, $15, $18, $1a, $20, $21, $22, $2a, $2d, $30
Lobby_Coll::
coll_tiles $14, $17, $1a, $1c, $20, $38, $45
Mansion_Coll::
coll_tiles $01, $05, $11, $12, $14, $1a, $1c, $2c, $53
Lab_Coll::
coll_tiles $0c, $26, $16, $1e, $34, $37
Club_Coll::
coll_tiles $0f, $1a, $1f, $26, $28, $29, $2c, $2d, $2e, $2f, $41
Facility_Coll::
coll_tiles $01, $10, $11, $13, $1b, $20, $21, $22, $30, $31, $32, $42, $43, $48, $52, $55, $58, $5e
Plateau_Coll::
coll_tiles $1b, $23, $2c, $2d, $3b, $45
PreGym_Coll::
coll_tiles $0B, $0E, $1E, $1F, $11
Citrine_Coll::
coll_tiles $2C, $31, $3F, $55, $0E, $2F, $23, $20, $10, $03, $1C, $1B, $0B, $0C, $21, $39, $3C, $48, $49, $58, $59
Celeste_Coll::
coll_tiles $1e, $20, $2e, $30, $34, $37, $39, $3a, $40, $51, $52, $5a, $5c, $5e, $5f, $09, $08, $18, $19, $0c, $1c
RocketHouse_Coll::
coll_tiles $13, $31, $01, $53
BetaMart_Coll::
coll_tiles $01, $11, $1C, $1D, $1E, $1F, $0C, $0D, $0E, $0F, $4D, $4C
Jacky_Coll::
coll_tiles $01, $40, $11, $04, $14, $02, $03, $13, $12,