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This finishes Chief's event, with all the necessary components for the post-game Mewtwo fight sorted as well. I added an event the Master Ball sets for modular monologue text, for improved immersion. I have also fixed some bugs; - Fixed the oft-reported walking in trees bug in the Forest tileset. - Fixed the Oak's lab computer issue by just...removing the computer. I made the map symmetrical instead, feels a lot better to look at, at least for me. I think it was meant to have an event on it or something, but I couldn't find anything, felt like I was being gaslit. - Hopefully fixed the issue with the border blocks going weird after saving and resetting, by making the tileset directly point to the gym one, which Oak is meant to use. I am not sure how that glitch happened for ViWalls. - Fixed the Viridian Pre-Gym text scrolling issue. I still cannot replicate the crash bugs that some people have been experiencing and don't see anything that could be causing it. I also changed Trampel in Victory Road to Steelix, as mentioned by Gogocrafter.
87 lines
2 KiB
NASM
87 lines
2 KiB
NASM
MACRO coll_tiles
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IF _NARG
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db \# ; all args
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ENDC
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db -1 ; end
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ENDM
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Underground_Coll::
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coll_tiles $0b, $0c, $13, $15, $18
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Overworld_Coll::
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coll_tiles $00, $10, $1b, $20, $21, $23, $2c, $2d, $2e, $30, $31, $33, $39, $3c, $3e, $52, $54, $58, $5b
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RedsHouse1_Coll::
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RedsHouse2_Coll::
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coll_tiles $01, $02, $03, $11, $12, $13, $14, $1c, $1a
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Mart_Coll::
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Pokecenter_Coll::
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coll_tiles $11, $1a, $1c, $3c, $5e
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Dojo_Coll::
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Gym_Coll::
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coll_tiles $11, $16, $19, $2b, $3c, $3d, $3f, $4a, $4c, $4d, $03
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Forest_Coll::
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coll_tiles $1e, $20, $2e, $30, $34, $37, $39, $3a, $40, $51, $52, $5a, $5c, $5e, $5f, $30
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House_Coll::
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coll_tiles $01, $12, $14, $28, $32, $37, $44, $54, $5c
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ForestGate_Coll::
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Museum_Coll::
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Gate_Coll::
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coll_tiles $01, $12, $14, $1a, $1c, $37, $38, $3b, $3c, $5e
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Ship_Coll::
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coll_tiles $04, $0d, $17, $1d, $1e, $23, $34, $37, $39, $4a
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ShipPort_Coll::
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coll_tiles $0a, $1a, $32, $3b
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Cemetery_Coll::
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coll_tiles $01, $10, $13, $1b, $22, $42, $52
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Interior_Coll::
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coll_tiles $04, $0f, $15, $1f, $3b, $45, $47, $55, $56
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Cavern_Coll::
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coll_tiles $05, $15, $18, $1a, $20, $21, $22, $2a, $2d, $30
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Lobby_Coll::
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coll_tiles $14, $17, $1a, $1c, $20, $38, $45
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Mansion_Coll::
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coll_tiles $01, $05, $11, $12, $14, $1a, $1c, $2c, $53
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Lab_Coll::
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coll_tiles $0c, $26, $16, $1e, $34, $37
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Club_Coll::
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coll_tiles $0f, $1a, $1f, $26, $28, $29, $2c, $2d, $2e, $2f, $41
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Facility_Coll::
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coll_tiles $01, $10, $11, $13, $1b, $20, $21, $22, $30, $31, $32, $42, $43, $48, $52, $55, $58, $5e
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Plateau_Coll::
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coll_tiles $1b, $23, $2c, $2d, $3b, $45
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PreGym_Coll::
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coll_tiles $0B, $0E, $1E, $1F, $11
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Citrine_Coll::
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coll_tiles $2C, $31, $3F, $55, $0E, $2F, $23, $20, $10, $03, $1C, $1B, $0B, $0C, $21, $39, $3C, $48, $49, $58, $59
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Celeste_Coll::
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coll_tiles $1e, $20, $2e, $30, $34, $37, $39, $3a, $40, $51, $52, $5a, $5c, $5e, $5f, $09, $08, $18, $19, $0c, $1c
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RocketHouse_Coll::
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coll_tiles $13, $31, $01, $53
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BetaMart_Coll::
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coll_tiles $01, $11, $1C, $1D, $1E, $1F, $0C, $0D, $0E, $0F, $4D, $4C
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Jacky_Coll::
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coll_tiles $01, $40, $11, $04, $14, $02, $03, $13, $12,
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