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![]() This finishes Chief's event, with all the necessary components for the post-game Mewtwo fight sorted as well. I added an event the Master Ball sets for modular monologue text, for improved immersion. I have also fixed some bugs; - Fixed the oft-reported walking in trees bug in the Forest tileset. - Fixed the Oak's lab computer issue by just...removing the computer. I made the map symmetrical instead, feels a lot better to look at, at least for me. I think it was meant to have an event on it or something, but I couldn't find anything, felt like I was being gaslit. - Hopefully fixed the issue with the border blocks going weird after saving and resetting, by making the tileset directly point to the gym one, which Oak is meant to use. I am not sure how that glitch happened for ViWalls. - Fixed the Viridian Pre-Gym text scrolling issue. I still cannot replicate the crash bugs that some people have been experiencing and don't see anything that could be causing it. I also changed Trampel in Victory Road to Steelix, as mentioned by Gogocrafter. |
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.. | ||
battle | ||
blocksets | ||
credits | ||
emotes | ||
font | ||
icons | ||
intro | ||
overworld | ||
player | ||
pokedex | ||
pokemon | ||
sgb | ||
slots | ||
splash | ||
sprites | ||
tilesets | ||
title | ||
town_map | ||
trade | ||
trainer_card | ||
trainers | ||
fishing.asm | ||
font.asm | ||
gallery_generator.cmd | ||
pics.asm | ||
player.asm | ||
sprites.asm | ||
tilesets.asm | ||
trade.asm | ||
trainer_card.asm | ||
version.asm |