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Bryan Bishop 4906792d16 removed -b from makefile again
hg-commit-id: 6986d2b7539d
2012-01-19 04:49:35 -06:00
extras fill out some texts in bank $1d 2012-01-18 19:24:28 -06:00
gfx extract and include blockset data 2012-01-14 17:45:55 -06:00
maps Fix typo: Lavendar → Lavender. 2012-01-10 12:10:15 -07:00
pic Turns out the fossil pictures differ between Red/Green and Blue. 2011-12-27 12:45:09 -07:00
text Split large chunks of text into separate files, and improve Makefile. 2011-12-26 18:40:25 -07:00
.hgignore add .lvimrc to .hgignore 2012-01-18 21:57:19 -06:00
common.asm removed -b from makefile again 2012-01-19 04:49:35 -06:00
constants.asm Cleanup of Oak’s Lab scripts. 2012-01-18 23:48:31 -07:00
Makefile Extracted Tileset collision data 2012-01-18 14:33:39 -06:00
pokeblue.asm Add missing newlines to ends of files. 2012-01-18 00:51:08 -07:00
pokered.asm Add missing newlines to ends of files. 2012-01-18 00:51:08 -07:00
README Sync with latest RGBDS 2010-12-22 14:45:34 -07:00
textpre.awk Add the currency character to text tables. 2012-01-17 01:52:25 -07:00

This is a disassembly of Pokémon Red.

It uses the following ROM as a base:
Pokemon Red (UE) [S][!].gb
(MD5: 3d45c1ee9abd5738df46d2bdda8b57dc)

To assemble, first install RGBDS and put it in your path.

The version of RGBDS needed is rgbds-linux:
https://github.com/bentley/rgbds/
git://github.com/bentley/rgbds.git

Then copy the Pokémon ROM to this directory as "baserom.gbc".
Then run "make" in your shell.

This will output a file named "pokered.gbc".