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![]() So some bits of this are untested, but the base starters are unaffected. I had to work a lot with the sprite limits so Oak's lab has been changed a bit. This adds a Pikachu and Eevee "mode" to the game, allowing you to pick them as starters. When doing so, the Rival will always pick the opposite. There are some glitches; - Picking Charmander makes Blue erase himself from existence - Picking from anywhere other than the front of the table may have odd results. - Oak has to be shown in the lab at the start from now on for some reason; side effect of removing the dexes, there's definitely a fix for this. These are from me not finishing the ball picking process - it was a little weird. Parties based on starters have been updated but I had to cut out a lot of unused trainer slots. Also the unused names were removed. |
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.. | ||
battle | ||
blocksets | ||
credits | ||
emotes | ||
font | ||
icons | ||
intro | ||
overworld | ||
player | ||
pokedex | ||
pokemon | ||
sgb | ||
slots | ||
splash | ||
sprites | ||
tilesets | ||
title | ||
town_map | ||
trade | ||
trainer_card | ||
trainers | ||
fishing.asm | ||
font.asm | ||
pics.asm | ||
player.asm | ||
sprites.asm | ||
tilesets.asm | ||
trade.asm | ||
trainer_card.asm | ||
version.asm |