kep-hack/engine/game_corner_slots2.asm
Rangi 4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00

32 lines
622 B
NASM
Executable file

AbleToPlaySlotsCheck:
ld a, [wSpriteStateData1 + 2]
and $8
jr z, .done ; not able
ld b, COIN_CASE
predef GetQuantityOfItemInBag
ld a, b
and a
ld b, (GameCornerCoinCaseText_id - TextPredefs) / 2 + 1
jr z, .printCoinCaseRequired
ld hl, wPlayerCoins
ld a, [hli]
or [hl]
jr nz, .done ; able to play
ld b, (GameCornerNoCoinsText_id - TextPredefs) / 2 + 1
.printCoinCaseRequired
call EnableAutoTextBoxDrawing
ld a, b
call PrintPredefTextID
xor a
.done
ld [wCanPlaySlots], a
ret
GameCornerCoinCaseText::
TX_FAR _GameCornerCoinCaseText
db "@"
GameCornerNoCoinsText::
TX_FAR _GameCornerNoCoinsText
db "@"