kep-hack/engine/print_waiting_text.asm
Rangi 4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00

21 lines
299 B
NASM

PrintWaitingText::
coord hl, 3, 10
ld b, $1
ld c, $b
ld a, [wIsInBattle]
and a
jr z, .asm_4c17
call TextBoxBorder
jr .asm_4c1a
.asm_4c17
call CableClub_TextBoxBorder
.asm_4c1a
coord hl, 4, 11
ld de, WaitingText
call PlaceString
ld c, 50
jp DelayFrames
WaitingText:
db "Waiting...!@"