kep-hack/engine
Llinos Evans 4de0a13543 So it "works"...
This now, technically, works.

However, the Battle Tent was seemingly made with the assumption trainers are Pokemon, which our hack has moved from. I've made it so it can load it as a trainer battle properly, but you will deathwarp. I need to implement a scripted loss system.
2023-05-13 19:07:16 +01:00
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battle Battle Tent Port 2023-05-13 02:50:31 +01:00
debug So it "works"... 2023-05-13 19:07:16 +01:00
events Functional Hyper Training! 2023-05-11 20:32:46 +01:00
gfx Okay, NOW it's fixed 2023-05-07 11:01:56 +01:00
items Groundwork for James Bottle Caps 2023-05-11 08:43:19 +01:00
link Merge branch 'master' of https://github.com/pret/pokered 2022-12-28 17:38:38 -06:00
math Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
menus Fix the party selection bit 2023-05-13 17:47:15 +01:00
movie Boy/Girl option 2023-05-13 00:08:39 +01:00
overworld Boy/Girl option 2023-05-13 00:08:39 +01:00
pokemon (mostly) fix the tradeback tutor 2023-05-01 19:39:30 +01:00
slots A few small improvements 2023-04-29 18:10:11 +01:00
battletentdata.asm So it "works"... 2023-05-13 19:07:16 +01:00
flag_action.asm split code out of main.asm 2016-12-31 17:23:54 -08:00
joypad.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
play_time.asm Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
predefs.asm More WRAM label cleanup (still needs UNIONs and renaming) 2021-05-31 16:25:16 -04:00