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![]() This now, technically, works. However, the Battle Tent was seemingly made with the assumption trainers are Pokemon, which our hack has moved from. I've made it so it can load it as a trainer battle properly, but you will deathwarp. I need to implement a scripted loss system. |
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.. | ||
battle | ||
debug | ||
events | ||
gfx | ||
items | ||
link | ||
math | ||
menus | ||
movie | ||
overworld | ||
pokemon | ||
slots | ||
battletentdata.asm | ||
flag_action.asm | ||
joypad.asm | ||
play_time.asm | ||
predefs.asm |