kep-hack/data/items/key_items.asm
May Evans a85c26b7d3 LOTS of things
- Replaces the Old Rod with the Candy Sack, an item to evolve Meltan into Melmetal. Meltan and Melmetal aren't in yet.
- Improves Gym Leader and Elite Four AI by a lot. They still use items, they're just better. Fixes XSpecial use while we're at it; before, it didn't actually increase the stat...
- The Scarlet Book now takes up both shelves, one section for each Paradox Pokemon. I also moved the bookshelf so it looks nicer.
- Text in Celadon University has been reduced significantly, taking up less memory and being a bit more RBY-like. It has also been made more accurate (thanks to Daiginjo for translating my booklet!)
- The Magikarp researcher in Celadon University now gives TM Dragon Rage (no longer unused!)
- Added a guard for Mt. Moon Crater.
- Removed TrainerNamePointers, Blank Leader Name Code, and Dakutens/Hakutens using a guide published by YakiNeen.
- PP no longer uses a shitty graphic and is instead properly implemented into the font, optimising the status screen. Also displays in-battle which is kinda cool.
- Lorelei, Bruno, and Agatha now play the Gym Leader theme, not just Lance.

Still unsure how to fix Celadon University's trainers, all I know is a lot of the information should be taken from the Oak fight I did. The code is radically different and doesn't call trainer headers at all. You'll likely want to start from scratch.

The Mt. Moon Crater Guard's text is a little wonky, not sure what's up there. May have been from the way I accessed Mt. Moon in testing. Anyway, if you want to mess around feel free.
2023-02-19 06:25:33 +00:00

108 lines
2.6 KiB
NASM

KeyItemFlags:
bit_array KeyItemFlags
dbit FALSE ; MASTER_BALL
dbit FALSE ; ULTRA_BALL
dbit FALSE ; GREAT_BALL
dbit FALSE ; POKE_BALL
dbit TRUE ; TOWN_MAP
dbit TRUE ; BICYCLE
dbit TRUE ; SURFBOARD
dbit TRUE ; SAFARI_BALL
dbit TRUE ; POKEDEX
dbit FALSE ; MOON_STONE
dbit FALSE ; ANTIDOTE
dbit FALSE ; BURN_HEAL
dbit FALSE ; ICE_HEAL
dbit FALSE ; AWAKENING
dbit FALSE ; PARLYZ_HEAL
dbit FALSE ; FULL_RESTORE
dbit FALSE ; MAX_POTION
dbit FALSE ; HYPER_POTION
dbit FALSE ; SUPER_POTION
dbit FALSE ; POTION
dbit TRUE ; BOULDERBADGE
dbit TRUE ; CASCADEBADGE
dbit TRUE ; THUNDERBADGE
dbit TRUE ; RAINBOWBADGE
dbit TRUE ; SOULBADGE
dbit TRUE ; MARSHBADGE
dbit TRUE ; VOLCANOBADGE
dbit TRUE ; EARTHBADGE
dbit FALSE ; ESCAPE_ROPE
dbit FALSE ; REPEL
dbit FALSE ; OLD_AMBER
dbit FALSE ; FIRE_STONE
dbit FALSE ; THUNDER_STONE
dbit FALSE ; WATER_STONE
dbit FALSE ; HP_UP
dbit FALSE ; PROTEIN
dbit FALSE ; IRON
dbit FALSE ; CARBOS
dbit FALSE ; CALCIUM
dbit FALSE ; RARE_CANDY
dbit FALSE ; DOME_FOSSIL
dbit FALSE ; HELIX_FOSSIL
dbit TRUE ; SECRET_KEY
dbit FALSE ; SUN_STONE
dbit TRUE ; BIKE_VOUCHER
dbit FALSE ; X_ACCURACY
dbit FALSE ; LEAF_STONE
dbit TRUE ; CARD_KEY
dbit FALSE ; NUGGET
dbit FALSE ; WING_FOSSIL
dbit FALSE ; POKE_DOLL
dbit FALSE ; FULL_HEAL
dbit FALSE ; REVIVE
dbit FALSE ; MAX_REVIVE
dbit FALSE ; GUARD_SPEC
dbit FALSE ; SUPER_REPEL
dbit FALSE ; MAX_REPEL
dbit FALSE ; DIRE_HIT
dbit FALSE ; COIN
dbit FALSE ; FRESH_WATER
dbit FALSE ; SODA_POP
dbit FALSE ; LEMONADE
dbit TRUE ; S_S_TICKET
dbit TRUE ; GOLD_TEETH
dbit FALSE ; X_ATTACK
dbit FALSE ; X_DEFEND
dbit FALSE ; X_SPEED
dbit FALSE ; X_SPECIAL
dbit TRUE ; COIN_CASE
dbit TRUE ; OAKS_PARCEL
dbit TRUE ; ITEMFINDER
dbit TRUE ; SILPH_SCOPE
dbit TRUE ; POKE_FLUTE
dbit TRUE ; LIFT_KEY
dbit FALSE ; EXP_ALL
dbit FALSE ; was TRUE for OLD_ROD, now CANDY_SACK
dbit TRUE ; GOOD_ROD
dbit TRUE ; SUPER_ROD
dbit FALSE ; PP_UP
dbit FALSE ; ETHER
dbit FALSE ; MAX_ETHER
dbit FALSE ; ELIXER
dbit FALSE ; MAX_ELIXER
dbit TRUE ; FLOOR_B2F
dbit TRUE ; FLOOR_B1F
dbit TRUE ; FLOOR_1F
dbit TRUE ; FLOOR_2F
dbit TRUE ; FLOOR_3F
dbit TRUE ; FLOOR_4F
dbit TRUE ; FLOOR_5F
dbit TRUE ; FLOOR_6F
dbit TRUE ; FLOOR_7F
dbit TRUE ; FLOOR_8F
dbit TRUE ; FLOOR_9F
dbit TRUE ; FLOOR_10F
dbit TRUE ; FLOOR_11F
dbit TRUE ; FLOOR_B4F
dbit FALSE ; ICE_STONE
dbit FALSE ; PROTECTOR
dbit FALSE ; POISON_STONE
dbit FALSE ; BLK_AUGURITE
dbit FALSE ; DUBIOUS_DISC
dbit TRUE ; CITRINE_PASS
dbit TRUE ; OLDSEACHART
end_bit_array NUM_ITEMS + NUM_FLOORS