kep-hack/engine/battle/experience.asm
Llinos Evans 57152ab70c Master Ball hotfix
This fixes an issue that caused regular Poke Balls to fail. Repositioned the Master Ball to fit with its processing.

This...may fix ViWalls's issue? For some reason, Poke Balls are glitching for him. This fixes *a* glitch, anyway.
2023-07-30 00:30:59 +01:00

388 lines
8 KiB
NASM

GainExperience:
ld a, [wLinkState]
cp LINK_STATE_BATTLING
ret z ; return if link battle
; call DivideExpDataByNumMonsGainingExp removed to modernise exp. all: https://pastebin.com/23r3tLSc
; suloku's modernised boosted exp
ld a, [wBoostExpByExpAll] ;load in a if the EXP All is being used
ld hl, WithExpAllText ; this is preparing the text to show
and a ;check wBoostExpByExpAll value
jr z, .skipExpAll ; if wBoostExpByExpAll is zero, we are not using it, so we don't show anything and keep going on
call PrintText ; if the code reaches this point it means we have the Exp.All, so show the message
.skipExpAll
ld hl, wPartyMon1
xor a
; ld [wWhichPokemon], a
; ld hl, wPartyMon1
; xor a
ld [wWhichPokemon], a
.partyMonLoop ; loop over each mon and add gained exp
inc hl
ld a, [hli]
or [hl] ; is mon's HP 0?
jp z, .nextMon ; if so, go to next mon
push hl
ld hl, wPartyGainExpFlags
ld a, [wWhichPokemon]
ld c, a
ld b, FLAG_TEST
predef FlagActionPredef
ld a, c
and a ; is mon's gain exp flag set?
pop hl
jp z, .nextMon ; if mon's gain exp flag not set, go to next mon
ld de, (wPartyMon1HPExp + 1) - (wPartyMon1HP + 1)
add hl, de
ld d, h
ld e, l
ld hl, wEnemyMonBaseStats
ld c, NUM_STATS
.gainStatExpLoop
ld a, [hli]
ld b, a ; enemy mon base stat
ld a, [de] ; stat exp
add b ; add enemy mon base state to stat exp
ld [de], a
jr nc, .nextBaseStat
; if there was a carry, increment the upper byte
dec de
ld a, [de]
inc a
jr z, .maxStatExp ; jump if the value overflowed
ld [de], a
inc de
jr .nextBaseStat
.maxStatExp ; if the upper byte also overflowed, then we have hit the max stat exp
ld a, $ff
ld [de], a
inc de
ld [de], a
.nextBaseStat
dec c
jr z, .statExpDone
inc de
inc de
jr .gainStatExpLoop
.statExpDone
xor a
ldh [hMultiplicand], a
ldh [hMultiplicand + 1], a
ld a, [wEnemyMonBaseExp]
ldh [hMultiplicand + 2], a
ld a, [wEnemyMonLevel]
ldh [hMultiplier], a
call Multiply
ld a, 7
ldh [hDivisor], a
ld b, 4
call Divide
ld hl, wPartyMon1OTID - (wPartyMon1DVs - 1)
add hl, de
ld b, [hl] ; party mon OTID
inc hl
ld a, [wPlayerID]
cp b
jr nz, .tradedMon
ld b, [hl]
ld a, [wPlayerID + 1]
cp b
ld a, 0
jr z, .next
.tradedMon
;call BoostExp ; traded mon exp boost
ld a, 1
.next
ld [wGainBoostedExp], a
ld a, [wIsInBattle]
dec a ; is it a trainer battle?
call nz, BoostExp ; if so, boost exp
inc hl
inc hl
inc hl
; add the gained exp to the party mon's exp
ld b, [hl]
ldh a, [hQuotient + 3]
ld [wExpAmountGained + 1], a
add b
ld [hld], a
ld b, [hl]
ldh a, [hQuotient + 2]
ld [wExpAmountGained], a
adc b
ld [hl], a
jr nc, .noCarry
dec hl
inc [hl]
inc hl
.noCarry
; calculate exp for the mon at max level, and cap the exp at that value
inc hl
push hl
ld a, [wWhichPokemon]
ld c, a
ld b, 0
ld hl, wPartySpecies
add hl, bc
ld a, [hl] ; species
ld [wd0b5], a
call GetMonHeader
ld d, MAX_LEVEL
callfar CalcExperience ; get max exp
; compare max exp with current exp
ldh a, [hExperience]
ld b, a
ldh a, [hExperience + 1]
ld c, a
ldh a, [hExperience + 2]
ld d, a
pop hl
ld a, [hld]
sub d
ld a, [hld]
sbc c
ld a, [hl]
sbc b
jr c, .next2
; the mon's exp is greater than the max exp, so overwrite it with the max exp
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ld a, d
ld [hld], a
dec hl
.next2
push hl
ld a, [wWhichPokemon]
ld hl, wPartyMonNicks
call GetPartyMonName
ld a, [wBoostExpByExpAll]
and a
jr nz, .skipExpText
ld hl, GainedText
call PrintText
.skipExpText
xor a ; PLAYER_PARTY_DATA
ld [wMonDataLocation], a
call LoadMonData
pop hl
ld bc, wPartyMon1Level - wPartyMon1Exp
add hl, bc
push hl
farcall CalcLevelFromExperience
pop hl
ld a, [hl] ; current level
cp d
jp z, .nextMon ; if level didn't change, go to next mon
ld a, [wCurEnemyLVL]
push af
push hl
ld a, d
ld [wCurEnemyLVL], a
ld [hl], a
ld bc, wPartyMon1Species - wPartyMon1Level
add hl, bc
ld a, [hl] ; species
ld [wd0b5], a
ld [wd11e], a
call GetMonHeader
ld bc, (wPartyMon1MaxHP + 1) - wPartyMon1Species
add hl, bc
push hl
ld a, [hld]
ld c, a
ld b, [hl]
push bc ; push max HP (from before levelling up)
ld d, h
ld e, l
ld bc, (wPartyMon1HPExp - 1) - wPartyMon1MaxHP
add hl, bc
ld b, $1 ; consider stat exp when calculating stats
call CalcStats
pop bc ; pop max HP (from before levelling up)
pop hl
ld a, [hld]
sub c
ld c, a
ld a, [hl]
sbc b
ld b, a ; bc = difference between old max HP and new max HP after levelling
ld de, (wPartyMon1HP + 1) - wPartyMon1MaxHP
add hl, de
; add to the current HP the amount of max HP gained when levelling
ld a, [hl] ; wPartyMon1HP + 1
add c
ld [hld], a
ld a, [hl] ; wPartyMon1HP + 1
adc b
ld [hl], a ; wPartyMon1HP
ld a, [wPlayerMonNumber]
ld b, a
ld a, [wWhichPokemon]
cp b ; is the current mon in battle?
jr nz, .printGrewLevelText
; current mon is in battle
ld de, wBattleMonHP
; copy party mon HP to battle mon HP
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
; copy other stats from party mon to battle mon
ld bc, wPartyMon1Level - (wPartyMon1HP + 1)
add hl, bc
push hl
ld de, wBattleMonLevel
ld bc, 1 + NUM_STATS * 2 ; size of stats
call CopyData
pop hl
ld a, [wPlayerBattleStatus3]
bit 3, a ; is the mon transformed?
jr nz, .recalcStatChanges
; the mon is not transformed, so update the unmodified stats
ld de, wPlayerMonUnmodifiedLevel
ld bc, 1 + NUM_STATS * 2
call CopyData
.recalcStatChanges
xor a ; battle mon
ld [wCalculateWhoseStats], a
callfar CalculateModifiedStats
callfar ApplyBurnAndParalysisPenaltiesToPlayer
callfar ApplyBadgeStatBoosts
callfar DrawPlayerHUDAndHPBar
callfar PrintEmptyString
call SaveScreenTilesToBuffer1
.printGrewLevelText
ld hl, GrewLevelText
call PrintText
xor a ; PLAYER_PARTY_DATA
ld [wMonDataLocation], a
call LoadMonData
ld d, $1
callfar PrintStatsBox
call WaitForTextScrollButtonPress
call LoadScreenTilesFromBuffer1
xor a ; PLAYER_PARTY_DATA
ld [wMonDataLocation], a
ld a, [wd0b5]
ld [wd11e], a
predef LearnMoveFromLevelUp
ld hl, wCanEvolveFlags
ld a, [wWhichPokemon]
ld c, a
ld b, FLAG_SET
predef FlagActionPredef
pop hl
pop af
ld [wCurEnemyLVL], a
.nextMon
ld a, [wPartyCount]
ld b, a
ld a, [wWhichPokemon]
inc a
cp b
jr z, .done
ld [wWhichPokemon], a
ld bc, wPartyMon2 - wPartyMon1
ld hl, wPartyMon1
call AddNTimes
jp .partyMonLoop
.done
ld hl, wPartyGainExpFlags
xor a
ld [hl], a ; clear gain exp flags
ld a, [wPlayerMonNumber]
ld c, a
ld b, FLAG_SET
push bc
predef FlagActionPredef ; set the gain exp flag for the mon that is currently out
ld hl, wPartyFoughtCurrentEnemyFlags
xor a
ld [hl], a
pop bc
predef_jump FlagActionPredef ; set the fought current enemy flag for the mon that is currently out
; divide enemy base stats, catch rate, and base exp by the number of mons gaining exp
DivideExpDataByNumMonsGainingExp:
ld a, [wPartyGainExpFlags]
ld b, a
xor a
ld c, $8
ld d, $0
.countSetBitsLoop ; loop to count set bits in wPartyGainExpFlags
xor a
srl b
adc d
ld d, a
dec c
jr nz, .countSetBitsLoop
cp $2
ret c ; return if only one mon is gaining exp
ld [wd11e], a ; store number of mons gaining exp
ld hl, wEnemyMonBaseStats
ld c, wEnemyMonBaseExp + 1 - wEnemyMonBaseStats
.divideLoop
xor a
ldh [hDividend], a
ld a, [hl]
ldh [hDividend + 1], a
ld a, [wd11e]
ldh [hDivisor], a
ld b, $2
call Divide ; divide value by number of mons gaining exp
ldh a, [hQuotient + 3]
ld [hli], a
dec c
jr nz, .divideLoop
ret
; This is only used for Trainer Battles now.
BoostExp:
ldh a, [hQuotient + 2]
ld b, a
ldh a, [hQuotient + 3]
ld c, a
srl b
rr c
add c
ldh [hQuotient + 3], a
ldh a, [hQuotient + 2]
adc b
ldh [hQuotient + 2], a
ret
; Here we use suloku's exp all modernisation and remove boosted exp
; https://pastebin.com/23r3tLSc
GainedText:
text_far _GainedText
text_asm
ld hl, ExpPointsText
;ld a, [wGainBoostedExp]
;and a
;ret z
;ld hl, BoostedText
ret
WithExpAllText:
text_far _WithExpAllText
text_asm
ld hl, ExpPointsText
ret
; Repurposed for "applying exp" message.
BoostedText:
text_far _BoostedText
ExpPointsText:
text_far _ExpPointsText
text_end
GrewLevelText:
text_far _GrewLevelText
sound_level_up
text_end