kep-hack/audio/sfx/pokeflute_ch6.asm
dannye 84c7985e67 Fix sound effect channel numbering
mostly so that sound effects that only use the noise channel are
labelled 'Ch7' instead of 'Ch1'
2016-07-27 19:30:57 -05:00

14 lines
141 B
NASM
Executable file

SFX_08_PokeFlute_Ch6:
executemusic
vibrato 16, 1, 4
notetype 8, 1, 0
octave 5
E_ 3
F_ 3
G_ 7
A_ 3
G_ 3
octave 6
C_ 13
endchannel