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https://github.com/thornAvery/kep-hack.git
synced 2025-09-17 02:40:50 +12:00

This adds Pikachu, Cat, and "Small Bird" menu icons. The cat has a custom animation done by myself. The Jigglypuff in the Pokemon Centre now uses the new sprite, nice 'n' pretty. Officer Jenny is also in Cerulean. The Pokemon from Melanie's house in Yellow have been put in Mr. Fuji's House, given the purpose of the house in RB is different. I think it ends up fitting very nicely. Chansey has been given its proper sprite in Fuschia. Yellow didn't actually do this, as Chansey doesn't have a walk cycle, causing the stuff that exists to go unused. I wanted it, though, so I had Chansey just not walk and turn around. Oh, and it's in all the Pokemon Centres now. Yeah, that's a...lot of changed files.
121 lines
2.1 KiB
NASM
121 lines
2.1 KiB
NASM
MrFujisHouse_Script:
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call EnableAutoTextBoxDrawing
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ret
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MrFujisHouse_TextPointers:
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dw LavenderHouse1Text1
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dw LavenderHouse1Text2
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dw LavenderHouse1Text3
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dw LavenderHouse1Text4
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dw LavenderHouse1Text5
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dw LavenderHouse1Text6
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dw LavenderHouse1Text7
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LavenderHouse1Text1:
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text_asm
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CheckEvent EVENT_RESCUED_MR_FUJI
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jr nz, .rescued_mr_fuji
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ld hl, LavenderHouse1Text_1d8d1
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call PrintText
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jr .done
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.rescued_mr_fuji
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ld hl, LavenderHouse1Text_1d8d6
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call PrintText
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.done
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jp TextScriptEnd
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LavenderHouse1Text_1d8d1:
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text_far _LavenderHouse1Text_1d8d1
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text_end
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LavenderHouse1Text_1d8d6:
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text_far _LavenderHouse1Text_1d8d6
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text_end
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LavenderHouse1Text2:
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text_asm
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CheckEvent EVENT_RESCUED_MR_FUJI
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jr nz, .rescued_mr_fuji
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ld hl, LavenderHouse1Text_1d8f4
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call PrintText
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jr .done
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.rescued_mr_fuji
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ld hl, LavenderHouse1Text_1d8f9
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call PrintText
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.done
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jp TextScriptEnd
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LavenderHouse1Text_1d8f4:
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text_far _LavenderHouse1Text_1d8f4
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text_end
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LavenderHouse1Text_1d8f9:
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text_far _LavenderHouse1Text_1d8f9
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text_end
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LavenderHouse1Text3:
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text_far _LavenderHouse1Text3
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text_asm
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ld a, SANDSHREW
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call PlayCry
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jp TextScriptEnd
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LavenderHouse1Text4:
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text_far _LavenderHouse1Text4
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text_asm
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ld a, BULBASAUR
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call PlayCry
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jp TextScriptEnd
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LavenderHouse1Text5:
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text_asm
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CheckEvent EVENT_GOT_POKE_FLUTE
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jr nz, .got_item
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ld hl, LavenderHouse1Text_1d94c
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call PrintText
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lb bc, POKE_FLUTE, 1
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call GiveItem
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jr nc, .bag_full
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ld hl, ReceivedFluteText
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call PrintText
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SetEvent EVENT_GOT_POKE_FLUTE
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jr .done
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.bag_full
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ld hl, FluteNoRoomText
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call PrintText
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jr .done
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.got_item
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ld hl, MrFujiAfterFluteText
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call PrintText
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.done
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jp TextScriptEnd
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LavenderHouse1Text_1d94c:
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text_far _LavenderHouse1Text_1d94c
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text_end
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ReceivedFluteText:
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text_far _ReceivedFluteText
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sound_get_key_item
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text_far _FluteExplanationText
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text_end
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FluteNoRoomText:
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text_far _FluteNoRoomText
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text_end
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MrFujiAfterFluteText:
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text_far _MrFujiAfterFluteText
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text_end
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LavenderHouse1Text6:
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text_far _LavenderHouse1Text6
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text_end
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LavenderHouse1Text7:
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text_far _LavenderHouse1Text7
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text_asm
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ld a, ODDISH
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call PlayCry
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jp TextScriptEnd
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