kep-hack/scripts/SSAnne2F.asm
May Evans eb46fbdaf6 Pikachu/Eevee Mode Part 2
Thanks to Frrf for helping me fix the broken code I initially sent in. This commit refines the mode so that the Oak Lab cutscene is finished and the party picking process is all concrete.

Also, given Surge is a fight, the S.S. Anne Pikachu rival can have Raichu, surely...

Also, the UnusedNames files were, in fact, needed...otherwise, the item names get all corrupted. Probably left some code behind.

So we officially have a new funky mode!
2023-03-28 19:07:51 +01:00

230 lines
3.8 KiB
NASM

SSAnne2F_Script:
call EnableAutoTextBoxDrawing
ld hl, SSAnne2F_ScriptPointers
ld a, [wSSAnne2FCurScript]
jp CallFunctionInTable
SSAnne2Script_613ab:
xor a
ld [wJoyIgnore], a
ld [wSSAnne2FCurScript], a
ret
SSAnne2F_ScriptPointers:
dw SSAnne2Script0
dw SSAnne2Script1
dw SSAnne2Script2
dw SSAnne2Script3
dw SSAnne2Script4
SSAnne2Script4:
ret
SSAnne2Script0:
ld hl, CoordsData_61411
call ArePlayerCoordsInArray
ret nc
ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
call PlaySound
ld c, BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
call PlayMusic
ld a, [wCoordIndex]
ldh [hSavedCoordIndex], a
ld a, HS_SS_ANNE_2F_RIVAL
ld [wMissableObjectIndex], a
predef ShowObject
call Delay3
ld a, $2
ldh [hSpriteIndex], a
call SetSpriteMovementBytesToFF
xor a
ldh [hJoyHeld], a
ld a, $f0
ld [wJoyIgnore], a
ldh a, [hSavedCoordIndex]
cp $2
jr nz, .asm_61400
ld de, MovementData_6140c
jr .asm_61403
.asm_61400
ld de, MovementData_6140d
.asm_61403
call MoveSprite
ld a, $1
ld [wSSAnne2FCurScript], a
ret
MovementData_6140c:
db NPC_MOVEMENT_DOWN
MovementData_6140d:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db -1 ; end
CoordsData_61411:
dbmapcoord 36, 8
dbmapcoord 37, 8
db -1 ; end
SSAnne2Script_61416:
ld a, [wXCoord]
cp 37
jr nz, .asm_61426
ld a, PLAYER_DIR_LEFT
ld [wPlayerMovingDirection], a
ld a, SPRITE_FACING_RIGHT
jr .asm_61427
.asm_61426
xor a ; SPRITE_FACING_DOWN
.asm_61427
ldh [hSpriteFacingDirection], a
ld a, $2
ldh [hSpriteIndex], a
jp SetSpriteFacingDirectionAndDelay
SSAnne2Script1:
ld a, [wd730]
bit 0, a
ret nz
call SSAnne2Script_61416
xor a
ld [wJoyIgnore], a
ld a, $2
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
call Delay3
ld a, OPP_RIVAL2
ld [wCurOpponent], a
; select which team to use during the encounter
ld a, [wRivalStarter]
cp STARTER2
jr nz, .NotSquirtle
ld a, $1
jr .done
.NotSquirtle
cp STARTER3
jr nz, .Charmander
ld a, $2
jr .done
.Charmander
cp STARTER1 ; changes start here
ld a, $3
jr nz, .Pikachu
jr .done
.Pikachu ;
cp STARTER4
jr nz, .Eevee
ld a, $5
jr .done
.Eevee
ld a, $4
jr .done
.done
ld [wTrainerNo], a
ld a, 1
ld [wIsTrainerBattle], a
call SSAnne2Script_61416
ld a, $2
ld [wSSAnne2FCurScript], a
ret
SSAnne2Script2:
ld a, [wIsInBattle]
cp $ff
jp z, SSAnne2Script_613ab
xor a
ld [wIsTrainerBattle], a
call SSAnne2Script_61416
ld a, $f0
ld [wJoyIgnore], a
ld a, $3
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, $2
ldh [hSpriteIndex], a
call SetSpriteMovementBytesToFF
ld a, [wXCoord]
cp 37
jr nz, .asm_61497
ld de, MovementData_614b9
jr .asm_6149a
.asm_61497
ld de, MovementData_614b7
.asm_6149a
ld a, $2
ldh [hSpriteIndex], a
call MoveSprite
ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
call PlaySound
farcall Music_RivalAlternateStart
ld a, $3
ld [wSSAnne2FCurScript], a
ret
MovementData_614b7:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_DOWN
MovementData_614b9:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db -1 ; end
SSAnne2Script3:
ld a, [wd730]
bit 0, a
ret nz
xor a
ld [wJoyIgnore], a
ld a, HS_SS_ANNE_2F_RIVAL
ld [wMissableObjectIndex], a
predef HideObject
call PlayDefaultMusic
ld a, $4
ld [wSSAnne2FCurScript], a
ret
SSAnne2F_TextPointers:
dw SSAnne2Text1
dw SSAnne2Text2
dw SSAnne2Text3
SSAnne2Text1:
text_far _SSAnne2Text1
text_end
SSAnne2Text2:
text_asm
ld hl, SSAnneRivalBeforeBattleText
call PrintText
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld hl, SSAnneRivalDefeatedText
ld de, SSAnneRivalWonText
call SaveEndBattleTextPointers
jp TextScriptEnd
SSAnneRivalBeforeBattleText:
text_far _SSAnneRivalBeforeBattleText
text_end
SSAnneRivalDefeatedText:
text_far _SSAnneRivalDefeatedText
text_end
SSAnneRivalWonText:
text_far _SSAnneRivalWonText
text_end
SSAnne2Text3:
text_far _SSAnneRivalCaptainText
text_end