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Uploading some of the 1.3 stuff to begin with, mainly the changes that are fully finished so far.
- After earning all 8 badges, the trainers in Celadon University get a decent level increase, allowing for a much better grinding spot between Victory Road and the Pokemon League.
- A handful of changes to move animations, credit to wrulfy for implementing some of these in their Carmine Red hack:
- Struggle has the user bouncing up and down similarly to Splash, rather than shaking back and forth.
- Slam has the user move forward while attacking.
- Mega Kick has the user move back, then lunging forward while attacking.
- Jump Kick has the user move forward while attacking, as well as a sound effect change.
- Horn Drill uses a unique animation of a rotating star effect, as well as darkening the screen.
- Both confusion-inflicting status moves show birds circling the enemy.
- Hyper Beam is slightly slower, and shakes the screen after the hit.
- Drill Peck uses the same circling star animation as Horn Drill.
- Solar Beam has a 'gathering energy' effect while lighting up the screen.
- SmokeScreen is a lot faster.
- Skull Bash shakes the screen and moves the user horizontally while attacking.
- Hi Jump Kick made slightly faster.
- Dazzling Gleam lights up the screen and has been made slightly longer.
- Acid Armor has been given a proper animatio, and no longer makes the user invisible.
- It's now possible to Escape Rope out of the SS Anne and Silph Gauntlet 3F.
- Changes made to a handful of Victory Road and Silph Gauntlet trainer parties.
- Slight level buffs to the Elite 4 initial matches, and significant buffs to their rematches.
- Silph Gauntlet Gym rematches have been increased by a few levels, and Chief has been similarly buffed.
- Slight encounter tweaks to Route 23
- Level buffs to Victory Road's wild encounters
- Minor text fixes
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17 lines
303 B
NASM
17 lines
303 B
NASM
Route23WildMons:
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def_grass_wildmons 10 ; encounter rate
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db 40, ARBOK
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db 40, SANDSLASH
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db 38, FEAROW
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db 39, EXEGGCUTE
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db 38, EXEGGCUTE
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db 40, PRIMEAPE
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db 38, NIDORINO
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db 38, NIDORINA
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db 40, FEAROW
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db 41, PRIMEAPE
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end_grass_wildmons
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def_water_wildmons 0 ; encounter rate
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end_water_wildmons
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