kep-hack/text/FightingDojo.asm
Llinos Evans 262c862a76 Fighting Dojo script revamp
This restructures the Fighting Dojo to match the new map, as well as add a few more features and safety mechanisms.
- Koichi, the Karate Master, now plays the Gym Leader theme when fought.
- Hitmontop is now an optional reward.
- Post-Game Rematch is available in addition to the gym scaling to be consistent with other Gym Leaders.
- A safety lock is on the Poke Balls prior to defeating the Karate Master, as the new structure now demands it. Indeed, this is why the reward area in vanilla is like that.
- Architecturally, there is now only one EVENT_GOT_HITMON constant, which is all that was actually needed in the vanilla game. Extreme microoptimisation, as event constants appear to be 16-bit.
2023-06-27 21:09:38 +01:00

156 lines
2.4 KiB
NASM

_FightingDojoText_5ce8e::
text "Grunt!"
para "I am the KARATE"
line "MASTER! I am the"
cont "LEADER here!"
para "You wish to"
line "challenge us?"
cont "Expect no mercy!"
para "Fwaaa!"
done
_FightingDojoText_5ce93::
text "Hwa!"
line "Arrgh! Beaten!"
prompt
_FightingDojoText_5ce98::
text "Indeed, I have"
line "lost!"
para "But, I beseech"
line "you, do not take"
cont "our emblem as"
cont "your trophy!"
para "In return, I will"
line "give you a prized"
cont "fighting #MON!"
para "Choose whichever"
line "one you like!"
done
_FightingDojoText_5ce9d::
text "Ho!"
para "Stay and train at"
line "Karate with us!"
done
_FightingDojoBattleText1::
text "Hoargh! Take your"
line "shoes off!"
done
_FightingDojoEndBattleText1::
text "I give"
line "up!"
prompt
_FightingDojoAfterBattleText1::
text "You wait 'til you"
line "see our Master!"
para "I'm a small fry"
line "compared to him!"
done
_FightingDojoBattleText2::
text "I hear you're"
line "good! Show me!"
done
_FightingDojoEndBattleText2::
text "Judge!"
line "1 point!"
prompt
_FightingDojoAfterBattleText2::
text "Our Master is a"
line "pro fighter!"
done
_FightingDojoBattleText3::
text "Nothing tough"
line "frightens me!"
para "I break boulders"
line "for training!"
done
_FightingDojoEndBattleText3::
text "Yow!"
line "Stubbed fingers!"
prompt
_FightingDojoAfterBattleText3::
text "The only thing"
line "that frightens us"
cont "is psychic power!"
done
_FightingDojoBattleText4::
text "Hoohah!"
para "You're trespassing"
line "in our FIGHTING"
cont "DOJO!"
done
_FightingDojoEndBattleText4::
text "Oof!"
line "I give up!"
prompt
_FightingDojoAfterBattleText4::
text "The prime fighters"
line "across the land"
cont "train here."
done
_WantHitmonleeText::
text "You want the"
line "hard kicking"
cont "HITMONLEE?"
done
_WantHitmonchanText::
text "You want the"
line "piston punching"
cont "HITMONCHAN?"
done
_WantHitmontopText::
text "You want the"
line "capoeira fighter"
cont "HITMONTOP?"
done
_OiMateText::
text "What do you think"
line "you're doing?"
para "Fight like a true"
line "warrior!"
done
_KoichiRematchPreBattleText::
text "Ho, <PLAYER>!"
para "Did you return"
line "to spar with us"
cont "again?"
para "Aha! Then I"
line "won't hold back!"
done
_KoichiRematchDefeatedText::
text "I have"
line "been defeated"
cont "once more..."