kep-hack/home
2021-02-13 19:48:34 -05:00
..
array.asm
array2.asm
audio.asm Sync more with pokeyellow 2020-11-06 10:33:58 -05:00
bankswitch.asm
clear_sprites.asm Sync more with pokeyellow 2020-11-05 16:55:39 -05:00
compare.asm
copy.asm
copy2.asm
copy_string.asm
count_set_bits.asm
delay.asm
fade.asm
fade_audio.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
give.asm
header.asm
hidden_objects.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
init.asm Label and document hFFD7 more accurately 2020-11-29 20:17:29 +00:00
inventory.asm
item.asm
item_price.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
joypad.asm
joypad2.asm
lcd.asm
list_menu.asm
load_font.asm
map_objects.asm Identify some hSpriteDataOffset values 2020-08-30 16:33:14 -04:00
math.asm
money.asm
move_mon.asm
names.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
names2.asm
npc_movement.asm Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
oam.asm
overworld.asm
overworld_text.asm Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
palettes.asm
pathfinding.asm
pics.asm
pokemon.asm
predef.asm
predef_text.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
print_bcd.asm
print_num.asm
print_text.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
random.asm
reload_sprites.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
reload_tiles.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
reset_player_sprite.asm
serial.asm
start.asm
start_menu.asm Fix file modes 2020-11-14 20:52:10 -06:00
text.asm
text_script.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
textbox.asm
tilemap.asm
timer.asm remove address comments 2016-06-11 17:24:04 -07:00
trainers.asm
trainers2.asm
uncompress.asm
update_sprites.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
vblank.asm
vcopy.asm
window.asm
yes_no.asm