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Please stop asking me about the sprite limit i beg u Ok so this commit does the following; - Oak's Lab now uses the Fossil Lab tileset, featuring lots of new contraptions etc to make up for the old removed aides. - Places the Pikachu and Eevee starters in a new place, which results in a slightly blocky mess, but does the job. - Fossil Lab tileset graphic has many new things. Lots of bad tiles in the blockset in case we want to use this more. - Changes the rival's pathing so he, y'know, works on the new map... - Re-adds the Oak email thing, but I had to do like 4 stupid workarounds because it was broken for unknown reasons. Just made it a generic bg event with no issues. - Removed the old oak email event; no visible difference. |
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| .. | ||
| headers | ||
| objects | ||
| badge_maps.asm | ||
| dungeon_maps.asm | ||
| force_bike_surf.asm | ||
| hide_show_data.asm | ||
| map_header_banks.asm | ||
| map_header_pointers.asm | ||
| names.asm | ||
| rest_house_maps.asm | ||
| songs.asm | ||
| special_warps.asm | ||
| sprite_sets.asm | ||
| town_map_entries.asm | ||
| town_map_order.asm | ||