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This adds all the required architecture for the new maps to work, as well as Kinchou01 to play when in Celeste Hill itself. This doesn't add the events, though.
2 lines
80 B
NASM
2 lines
80 B
NASM
map_header CelesteHillOutside, CELESTE_HILL_OUTSIDE, CELESTE, 0
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end_map_header |