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* Moves the Mystery Box activation into Event Constants. This means that now, the Mystery Box activation is handled in the save, preventing some jank from happening when resetting. * The "don't switch off the box yet" variable is now always unset after entering a map. Meltan itself allows the variable to keep being re-set, which is super handy. Now, whenever you enter and exit maps, it'll work properly. * Flying, using an Escape Rope, and using Dig, all now unset the Mystery Box. If for some reason everything fucks up, this'll fix it. * Fixed a text bug with the scientist in Celadon University. * Fixed a menu alignment issue with the Vermilion Beauty. * Attempted to fix the Battle Tent exit. Failed. This is a really, really bad bug, hopefully this gets sorted sometime.
30 lines
888 B
NASM
30 lines
888 B
NASM
ClearVariablesOnEnterMap::
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ld a, SCREEN_HEIGHT_PX
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ldh [hWY], a
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ldh [rWY], a
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xor a
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ldh [hAutoBGTransferEnabled], a
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ld [wStepCounter], a
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ld [wLoneAttackNo], a
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ldh [hJoyPressed], a
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ldh [hJoyReleased], a
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ldh [hJoyHeld], a
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ld [wActionResultOrTookBattleTurn], a
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ld hl, wCardKeyDoorY
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ld [hli], a
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ld [hl], a
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ld hl, wWhichTrade
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ld bc, wStandingOnWarpPadOrHole - wWhichTrade
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call FillMemory
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; The Mystery Box for Meltan gets switched off when leaving every map, but SPECIFICALLY not after a battle.
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; Because leaving battle is map re-entry, this exception is included.
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ld a, [wDontSwitchOffMysteryBoxYet] ; Load WRAM bit.
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and a ; Did a battle just happen?
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jr nz, .skip ; Yes? Off you go then.
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ResetEvent EVENT_MYSTERY_BOX_ACTIVATED
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.skip
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ld a, $0 ; No? Let's zero this out then.
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ld [wDontSwitchOffMysteryBoxYet], a ; To be activated when a Meltan is defeated later.
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ret
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