kep-hack/audio/alternate_tempo.asm
2021-03-28 02:23:54 -05:00

55 lines
1.5 KiB
NASM

; an alternate start for MeetRival which has a different first measure
Music_RivalAlternateStart::
ld c, 0 ; BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
jp PlayMusic
; call PlayMusic
; ld hl, wChannelCommandPointers
; ld de, Music_MeetRival_branch_b1a2
; call Audio1_OverwriteChannelPointer
; ld de, Music_MeetRival_branch_b21d
; call Audio1_OverwriteChannelPointer
; ld de, Music_MeetRival_branch_b2b5
;Audio1_OverwriteChannelPointer:
; ld a, e
; ld [hli], a
; ld a, d
; ld [hli], a
; ret
; an alternate tempo for MeetRival which is slightly slower
Music_RivalAlternateTempo::
ld c, 0 ; BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
jp PlayMusic
; call PlayMusic
; ld hl, wChannelCommandPointers
; ld de, Music_MeetRival_branch_b119
; jp Audio1_OverwriteChannelPointer
; applies both the alternate start and alternate tempo
Music_RivalAlternateStartAndTempo::
jp Music_RivalAlternateStart
; call Music_RivalAlternateStart
; ld hl, wChannelCommandPointers
; ld de, Music_MeetRival_branch_b19b
; jp Audio1_OverwriteChannelPointer
; an alternate tempo for Cities1 which is used for the Hall of Fame room
Music_Cities1AlternateTempo::
ld a, 10
ld [wAudioFadeOutCounterReloadValue], a
ld [wAudioFadeOutCounter], a
ld a, $ff ; stop playing music after the fade-out is finished
ld [wAudioFadeOutControl], a
ld c, 100
call DelayFrames ; wait for the fade-out to finish
ld c, 0 ; BANK(Music_Cities1)
ld a, MUSIC_CITIES1
jp PlayMusic
; call PlayMusic
; ld hl, wChannelCommandPointers
; ld de, Music_Cities1_branch_aa6f
; jp Audio1_OverwriteChannelPointer