kep-hack/data/maps/objects/ViridianGym.asm
Martha Schilling f9bbabbcca WE ARE TEAM ROCKET, YOU CANNOT BEAT US
- Adds a slightly remade version of the Rocket battle theme that plays when fighting Rocket Grunts, Jessie & James, and Giovanni (1 and 2)

- Giovanni 3 and Chief now share a new battle theme composed by myself and LuciShrimp, which is a slower, more intimidating remix of the regular Rocket fight theme.

- Gave Giovanni 3 his own trainer class, allowing for better AI routines and smarter move choices.

- Removed Giovanni's name from the Viridian City Gym statues to keep his identity a further secret. It also made more sense than in vanilla.

- Gave the postgame Morimoto fight a better selection of moves.
2024-01-06 17:11:31 +00:00

27 lines
1.1 KiB
NASM

ViridianGym_Object:
db $3 ; border block
def_warp_events
warp_event 16, 17, LAST_MAP, 5 ; front door
warp_event 17, 17, LAST_MAP, 5 ; front door
warp_event 2, 0, GIOVANNIS_ROOM, 1 ; stairs
warp_event 3, 0, GIOVANNIS_ROOM, 1 ; stairs
def_bg_events
def_object_events
object_event 2, 2, SPRITE_GIOVANNI, STAY, DOWN, 1, OPP_LEADER_GIOVANNI, 1
object_event 12, 7, SPRITE_COOLTRAINER_M, STAY, DOWN, 2, OPP_COOLTRAINER_M, 9
object_event 11, 11, SPRITE_HIKER, STAY, UP, 3, OPP_BLACKBELT, 5
object_event 10, 7, SPRITE_ROCKER, STAY, DOWN, 4, OPP_TAMER, 3
object_event 7, 10, SPRITE_HIKER, STAY, LEFT, 5, OPP_BLACKBELT, 6
object_event 13, 5, SPRITE_COOLTRAINER_M, STAY, RIGHT, 6, OPP_COOLTRAINER_M, 10
object_event 9, 1, SPRITE_HIKER, STAY, DOWN, 7, OPP_BLACKBELT, 7
object_event 2, 16, SPRITE_ROCKER, STAY, RIGHT, 8, OPP_TAMER, 4
object_event 4, 8, SPRITE_COOLTRAINER_M, STAY, DOWN, 9, OPP_COOLTRAINER_M, 1
object_event 16, 15, SPRITE_GYM_GUIDE, STAY, DOWN, 10 ; person
object_event 16, 9, SPRITE_POKE_BALL, STAY, NONE, 11, REVIVE
def_warps_to VIRIDIAN_GYM