kep-hack/text/VermilionCity.asm
Martha Schilling 508a4e790e The Big One.
Whoa, this one's been in the making for a while now. This one has been my attempt to fix as much as I could within a little over a month. Here's what I've got for you.

- Fixed a bug in Silph Gauntlet where the trainers would not see you unless you spoke to them

- Removed the unnecessary Gawarhed and Wugtrio static encounters. In what was once Gawarhed's place is a Rare Candy.

- Implemented a working ferry system (huge thanks to Red++) that allows travelling to Faraway Island and Citrine City with the right tickets. Currently both maps use a copy of the SS Anne, which may be revised later.

- Bittybat, Magnetite and Burgela have been removed to fix a Pokedex bug where entries wouldn't display correctly if the total number wasn't a multiple of 8.

- Fixed a bug where fishing up a Wiglett and Wugtrio would play the trainer battle and Champion battle themes respectively

- Restructured the Pokedex a little. Don't worry, Lickitung's still number 108!

- All references to betamon in the disassembly have had their names updated to match the new Ogasawara ones

- Removed Blastyke as a Game Corner prize, replacing it with Squeamata.

- Garnet Cavern is now properly listed as a dungeon map

- Fixed an issue where trying to leave Bill's House after entering the garden would put you back in the garden

- Moved Silph Gauntlet's Beauty down 1 floor to make the number of trainers on each floor more consistent

- Finished Gauntlet 6F except for the trainer text (PvK please help)

- Gavillain's stats updated to match KEP 1.4 on the Showdown server. It's now a Dragon/Electric type with less Ice coverage.

- Fixed Clefable's and Wigglytuff's starting movesets from an earlier commit

- Fixed an ABSOLUTELY HORRIBLE, EGREGIOUSLY FRUSTRATING BUG that caused the Pokedex's seen counter to rarely update. This is what caused this commit to be delayed for so long. No joke.

- New sprites, courtesy of Albatross, for Sylveon's back sprite, Alolan Marowak, Alolan Muk, Galarian Weezing and Magnezone!

- Fixed a bug preventing the trade for Haunter from being accessed.
2023-09-19 23:34:25 +01:00

232 lines
3.8 KiB
NASM

_VermilionCityText1::
text "We're careful"
line "about pollution!"
para "We've heard GRIMER"
line "multiplies in"
cont "toxic sludge!"
done
_VermilionCityTextDidYouSee::
text "Did you see S.S."
line "ANNE moored in"
cont "the harbor?"
done
_VermilionCityTextSSAnneDeparted::
text "So, S.S.ANNE has"
line "departed!"
para "She'll be back"
line "soon." ; changed since the ship actually comes back
done
_SSAnneWelcomeText4::
text "Welcome to S.S."
line "ANNE!"
done
_SSAnneWelcomeText9::
text "Welcome to S.S."
line "ANNE!"
para "Excuse me, do you"
line "have a ticket?"
prompt
_SSAnneFlashedTicketText::
text "<PLAYER> flashed"
line "the S.S.TICKET!"
para "Great! Welcome to"
line "S.S.ANNE!"
done
_SSAnneNoTicketText::
text "<PLAYER> doesn't"
line "have the needed"
cont "S.S.TICKET."
para "Sorry!"
para "You need a ticket"
line "to get aboard."
done
_SSAnneNotHereText::
text "The ship set sail."
done
_VermilionCityText4::
text "I'm putting up a"
line "building on this"
cont "plot of land."
para "My #MON is"
line "tamping the land."
done
_VermilionCityText5::
text "MACHOP: Guoh!"
line "Gogogoh!@"
text_end
_VermilionCityText14::
text_start
para "A MACHOP is"
line "stomping the land"
cont "flat."
done
_VermilionCityText6::
text "S.S.ANNE is a"
line "famous luxury"
cont "cruise ship."
done
_VermilionCityText7::
text "VERMILION CITY"
line "The Port of"
cont "Exquisite Sunsets"
done
_VermilionCityText8::
text "NOTICE!"
para "ROUTE 12 may be"
line "blocked off by a"
cont "sleeping #MON."
para "Detour through"
line "ROCK TUNNEL to"
cont "LAVENDER TOWN."
para "VERMILION POLICE"
done
_VermilionCityText11::
text "#MON FAN CLUB"
line "All #MON fans"
cont "welcome!"
done
_VermilionCityText12::
text "VERMILION CITY"
line "#MON GYM"
cont "LEADER: LT.SURGE"
para "The Lightning "
line "American!"
done
_VermilionCityText13::
text "VERMILION HARBOR"
done
_VermilionCityText15::
text "The S.S.ANNE"
line "has returned!"
done
_BeautyText1::
text "Hey! Do you like"
line "cats or dogs?"
prompt
_BeautyText2::
text "Ah! I knew it!"
para "Sorry, it was a"
line "silly question..."
prompt ; needed for text to scroll correctly - it looks and acts fine in-game, don't worry.
_BeautyChoice:: ; this is separate for the in-progress event.
text "If you catch 5"
line "@"
text_ram wcd6d ; efficiency - means we don't need two separate texts...
text ", I'll"
cont "give you a great"
cont "#MON!"
para "See you then!"
done
_BeautyFinish1:: ; I hate this, but it has to be this way. wBeautyChoice refuses to work.
text "Oh! You've caught"
line "5 GROWLITHE!"
done
_BeautyFinish2::
text "Oh! You've caught"
line "5 MEOWTH!"
done
_BeautyExplain1::
text "When MEOWTH"
line "evolves, it will"
cont "look like this."
prompt
_BeautyExplain2::
text "When GROWLITHE"
line "evolves, it will"
cont "look like this."
prompt
_BeautyExplainCont::
text "Hm? Why did I"
line "make you catch"
cont "the opposite"
cont "#MON?"
para "Well, I wanted"
line "to see if your"
cont "preferences"
cont "stayed the same."
para "It seems I was"
line "wrong!"
done
_OfficerJennyText1::
text "I just caught a"
line "SQUIRTLE that was"
cont "always getting"
cont "into mischief."
para "I think it needs a"
line "good trainer to"
cont "set it straight."
done
_OfficerJennyText2::
text "You have the"
line "THUNDERBADGE!?"
para "You must be a"
line "good trainer!"
para "I just caught a"
line "SQUIRTLE that was"
cont "always getting"
cont "into mischief."
para "Would you take"
line "good care of it?"
done
_OfficerJennyText3::
text "OK! Please treat"
line "SQUIRTLE right!@"
text_end
_OfficerJennyText4::
text "Oh... What am I"
line "to do now?"
done
_OfficerJennyText5::
text "How is SQUIRTLE"
line "doing?"
done