mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00

Whoa, this one's been in the making for a while now. This one has been my attempt to fix as much as I could within a little over a month. Here's what I've got for you. - Fixed a bug in Silph Gauntlet where the trainers would not see you unless you spoke to them - Removed the unnecessary Gawarhed and Wugtrio static encounters. In what was once Gawarhed's place is a Rare Candy. - Implemented a working ferry system (huge thanks to Red++) that allows travelling to Faraway Island and Citrine City with the right tickets. Currently both maps use a copy of the SS Anne, which may be revised later. - Bittybat, Magnetite and Burgela have been removed to fix a Pokedex bug where entries wouldn't display correctly if the total number wasn't a multiple of 8. - Fixed a bug where fishing up a Wiglett and Wugtrio would play the trainer battle and Champion battle themes respectively - Restructured the Pokedex a little. Don't worry, Lickitung's still number 108! - All references to betamon in the disassembly have had their names updated to match the new Ogasawara ones - Removed Blastyke as a Game Corner prize, replacing it with Squeamata. - Garnet Cavern is now properly listed as a dungeon map - Fixed an issue where trying to leave Bill's House after entering the garden would put you back in the garden - Moved Silph Gauntlet's Beauty down 1 floor to make the number of trainers on each floor more consistent - Finished Gauntlet 6F except for the trainer text (PvK please help) - Gavillain's stats updated to match KEP 1.4 on the Showdown server. It's now a Dragon/Electric type with less Ice coverage. - Fixed Clefable's and Wigglytuff's starting movesets from an earlier commit - Fixed an ABSOLUTELY HORRIBLE, EGREGIOUSLY FRUSTRATING BUG that caused the Pokedex's seen counter to rarely update. This is what caused this commit to be delayed for so long. No joke. - New sprites, courtesy of Albatross, for Sylveon's back sprite, Alolan Marowak, Alolan Muk, Galarian Weezing and Magnezone! - Fixed a bug preventing the trade for Haunter from being accessed.
232 lines
3.8 KiB
NASM
232 lines
3.8 KiB
NASM
_VermilionCityText1::
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text "We're careful"
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line "about pollution!"
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para "We've heard GRIMER"
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line "multiplies in"
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cont "toxic sludge!"
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done
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_VermilionCityTextDidYouSee::
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text "Did you see S.S."
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line "ANNE moored in"
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cont "the harbor?"
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done
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_VermilionCityTextSSAnneDeparted::
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text "So, S.S.ANNE has"
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line "departed!"
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para "She'll be back"
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line "soon." ; changed since the ship actually comes back
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done
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_SSAnneWelcomeText4::
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text "Welcome to S.S."
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line "ANNE!"
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done
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_SSAnneWelcomeText9::
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text "Welcome to S.S."
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line "ANNE!"
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para "Excuse me, do you"
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line "have a ticket?"
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prompt
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_SSAnneFlashedTicketText::
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text "<PLAYER> flashed"
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line "the S.S.TICKET!"
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para "Great! Welcome to"
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line "S.S.ANNE!"
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done
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_SSAnneNoTicketText::
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text "<PLAYER> doesn't"
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line "have the needed"
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cont "S.S.TICKET."
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para "Sorry!"
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para "You need a ticket"
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line "to get aboard."
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done
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_SSAnneNotHereText::
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text "The ship set sail."
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done
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_VermilionCityText4::
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text "I'm putting up a"
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line "building on this"
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cont "plot of land."
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para "My #MON is"
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line "tamping the land."
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done
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_VermilionCityText5::
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text "MACHOP: Guoh!"
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line "Gogogoh!@"
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text_end
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_VermilionCityText14::
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text_start
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para "A MACHOP is"
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line "stomping the land"
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cont "flat."
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done
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_VermilionCityText6::
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text "S.S.ANNE is a"
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line "famous luxury"
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cont "cruise ship."
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done
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_VermilionCityText7::
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text "VERMILION CITY"
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line "The Port of"
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cont "Exquisite Sunsets"
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done
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_VermilionCityText8::
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text "NOTICE!"
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para "ROUTE 12 may be"
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line "blocked off by a"
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cont "sleeping #MON."
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para "Detour through"
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line "ROCK TUNNEL to"
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cont "LAVENDER TOWN."
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para "VERMILION POLICE"
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done
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_VermilionCityText11::
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text "#MON FAN CLUB"
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line "All #MON fans"
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cont "welcome!"
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done
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_VermilionCityText12::
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text "VERMILION CITY"
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line "#MON GYM"
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cont "LEADER: LT.SURGE"
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para "The Lightning "
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line "American!"
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done
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_VermilionCityText13::
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text "VERMILION HARBOR"
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done
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_VermilionCityText15::
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text "The S.S.ANNE"
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line "has returned!"
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done
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_BeautyText1::
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text "Hey! Do you like"
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line "cats or dogs?"
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prompt
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_BeautyText2::
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text "Ah! I knew it!"
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para "Sorry, it was a"
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line "silly question..."
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prompt ; needed for text to scroll correctly - it looks and acts fine in-game, don't worry.
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_BeautyChoice:: ; this is separate for the in-progress event.
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text "If you catch 5"
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line "@"
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text_ram wcd6d ; efficiency - means we don't need two separate texts...
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text ", I'll"
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cont "give you a great"
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cont "#MON!"
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para "See you then!"
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done
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_BeautyFinish1:: ; I hate this, but it has to be this way. wBeautyChoice refuses to work.
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text "Oh! You've caught"
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line "5 GROWLITHE!"
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done
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_BeautyFinish2::
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text "Oh! You've caught"
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line "5 MEOWTH!"
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done
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_BeautyExplain1::
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text "When MEOWTH"
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line "evolves, it will"
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cont "look like this."
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prompt
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_BeautyExplain2::
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text "When GROWLITHE"
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line "evolves, it will"
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cont "look like this."
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prompt
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_BeautyExplainCont::
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text "Hm? Why did I"
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line "make you catch"
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cont "the opposite"
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cont "#MON?"
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para "Well, I wanted"
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line "to see if your"
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cont "preferences"
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cont "stayed the same."
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para "It seems I was"
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line "wrong!"
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done
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_OfficerJennyText1::
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text "I just caught a"
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line "SQUIRTLE that was"
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cont "always getting"
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cont "into mischief."
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para "I think it needs a"
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line "good trainer to"
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cont "set it straight."
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done
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_OfficerJennyText2::
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text "You have the"
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line "THUNDERBADGE!?"
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para "You must be a"
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line "good trainer!"
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para "I just caught a"
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line "SQUIRTLE that was"
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cont "always getting"
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cont "into mischief."
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para "Would you take"
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line "good care of it?"
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done
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_OfficerJennyText3::
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text "OK! Please treat"
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line "SQUIRTLE right!@"
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text_end
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_OfficerJennyText4::
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text "Oh... What am I"
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line "to do now?"
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done
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_OfficerJennyText5::
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text "How is SQUIRTLE"
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line "doing?"
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done
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