kep-hack/data/maps/objects/CitrineCity.asm
Martha Schilling 7c5c2a3047 mini update
- Tiles now animate correctly while still being sped up (credit to jojobear13!)

- Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam

- Gave Celeste Hill Cave the same palette as the exterior areas

- Fixed an inconsistency in Koga's pre-fight script
2023-11-22 12:25:46 +00:00

31 lines
994 B
NASM

CitrineCity_Object:
db $43 ; border block
def_warp_events
warp_event 9, 25, CITRINE_ROCKET_HOUSE, 1
warp_event 9, 17, CITRINE_TRADEBACK_HOUSE, 1
warp_event 15, 17, CITRINE_POKECENTER, 1
warp_event 15, 25, CITRINE_MART, 1
warp_event 23, 5, CELESTE_HILL_GATE, 4
warp_event 11, 7, BATTLE_TENT, 1
warp_event 26, 31, CITRINE_FERRY_DOCK, 1
warp_event 27, 31, CITRINE_FERRY_DOCK, 1
def_bg_events
bg_event 16, 25, 5 ; Citrine Shop
bg_event 16, 17, 6 ; Pokecenter
bg_event 20, 22, 7 ; Billboard 1
bg_event 5, 18, 8 ; Billboard 2
bg_event 9, 7, 9 ; Battle Tower
bg_event 33, 23, 10 ; City Sign
bg_event 25, 22, 11 ; Directions
bg_event 25, 7, 12 ; Celeste Hill Sign
def_object_events
object_event 12, 19, SPRITE_BEAUTY, WALK, LEFT_RIGHT, 1 ; person
object_event 6, 9, SPRITE_HIKER, WALK, LEFT_RIGHT, 2 ; person
object_event 19, 15, SPRITE_GENTLEMAN, STAY, UP, 3 ; person
object_event 29, 23, SPRITE_ROCKER, WALK, ANY_DIR, 4 ; person
def_warps_to CITRINE_CITY