kep-hack/data/maps/objects/SilphGauntlet7F.asm
Llinos Evans 47f2683d85 Finish Chief, bug fixes
This finishes Chief's event, with all the necessary components for the post-game Mewtwo fight sorted as well. I added an event the Master Ball sets for modular monologue text, for improved immersion.

I have also fixed some bugs;
- Fixed the oft-reported walking in trees bug in the Forest tileset.
- Fixed the Oak's lab computer issue by just...removing the computer. I made the map symmetrical instead, feels a lot better to look at, at least for me. I think it was meant to have an event on it or something, but I couldn't find anything, felt like I was being gaslit.
- Hopefully fixed the issue with the border blocks going weird after saving and resetting, by making the tileset directly point to the gym one, which Oak is meant to use. I am not sure how that glitch happened for ViWalls.
- Fixed the Viridian Pre-Gym text scrolling issue.

I still cannot replicate the crash bugs that some people have been experiencing and don't see anything that could be causing it.

I also changed Trampel in Victory Road to Steelix, as mentioned by Gogocrafter.
2023-07-27 14:39:24 +01:00

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362 B
NASM

SilphGauntlet7F_Object:
db $d ; border block
def_warp_events
warp_event 5, 6, SAFFRON_CITY, 9
def_bg_events
bg_event 2, 2, 2 ; Chief's PC
bg_event 2, 0, 3 ; Chief's first painting
bg_event 8, 0, 4 ; Chief's second painting
def_object_events
object_event 5, 1, SPRITE_SILPH_PRESIDENT, STAY, DOWN, 1 ; person
def_warps_to SILPH_GAUNTLET_7F