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IIMarckus 6bc9c5dc3f Add title screen monsters from Green and Blue as well.
Having data from all versions is a long‐term goal, but until the
ROMs for those versions can be easily built and compared to the
originals, it will be very easy for errors to slip in. Adding stuff
from Green, Blue, and Yellow is okay with me, but for now Red is
the only version guaranteed to have correct data.

hg-commit-id: c595f0981208
2011-12-15 18:22:21 -07:00
extras $0 is a valid tile in maps, even though $00 is the terminating byte. 2011-03-16 17:42:35 -06:00
maps Add Blue’s house map. 2011-11-14 00:25:15 -07:00
pic Add variant pics from other versions. 2011-08-28 16:58:22 -06:00
constants.asm Add title screen monsters from Green and Blue as well. 2011-12-15 18:22:21 -07:00
Makefile Remove redrle on clean 2011-03-16 17:43:07 -06:00
pokered.asm Add title screen monsters from Green and Blue as well. 2011-12-15 18:22:21 -07:00
README Sync with latest RGBDS 2010-12-22 14:45:34 -07:00

This is a disassembly of Pokémon Red.

It uses the following ROM as a base:
Pokemon Red (UE) [S][!].gb
(MD5: 3d45c1ee9abd5738df46d2bdda8b57dc)

To assemble, first install RGBDS and put it in your path.

The version of RGBDS needed is rgbds-linux:
https://github.com/bentley/rgbds/
git://github.com/bentley/rgbds.git

Then copy the Pokémon ROM to this directory as "baserom.gbc".
Then run "make" in your shell.

This will output a file named "pokered.gbc".