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Added dialogue for the two lover NPCs on Brunswick Trail. Yes, they're both very gay. Sue me. Lover2's dialogue was written by my amazing girlfriend, so all credit to her on that one :3
128 lines
2.2 KiB
NASM
128 lines
2.2 KiB
NASM
_CaveGuy:: ; Used to describe GZap, but the beauty seemed funnier. Needed some lore for Garnet Cavern, if any.
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text "I've gone through"
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line "many caves in my"
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cont "day, but this one"
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cont "is taking the"
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cont "mickey!"
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para "Those #MON are"
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line "way too strong!"
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done
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_Lover1::
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text "ALICE: This spot"
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line "is where she"
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cont "confessed to me."
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para "Now it's by far"
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line "my favorite place"
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cont "in all of KANTO!"
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para "Though, any place"
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line "seems perfect as"
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cont "long as she's by"
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cont "my side..."
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done
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_Lover2::
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text "CHELSIE: I adore"
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line "visiting this"
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cont "TRAIL with my"
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cont "girlfriend!"
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para "Watching the sun"
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line "set as the waves"
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cont "gently roll by..."
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para "It's a beautiful"
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line "sight, but not as"
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cont "beautiful as her!"
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done
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_BrunswickBattleText1::
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text "I'm searching"
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line "for rare BIRD"
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cont "#MON!"
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done
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_BrunswickEndBattleText1::
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text "Not"
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line "enough..."
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prompt
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_BrunswickAfterBattleText1::
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text "AERODACTYL is the"
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line "progenitor of"
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cont "birds."
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para "It's my prized"
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line "#MON!"
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prompt
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_BrunswickBattleText2::
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text "My hubby brought"
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line "me here!"
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done
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_BrunswickEndBattleText2::
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text "Ohh..."
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prompt
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_BrunswickAfterBattleText2::
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text "I saw a BIRD"
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line "#MON with huge"
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cont "feet sprint past"
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cont "me!"
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para "It almost blew me"
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line "away! How rude!"
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done
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_BrunswickBattleText3::
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text "The fish here are"
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line "huge!"
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done
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_BrunswickEndBattleText3::
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text "Washed"
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line "up..."
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prompt
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_BrunswickAfterBattleText3::
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text "Catching the fish"
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line "on this island"
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cont "is really hard!"
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para "The #MON are"
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line "so distracting!"
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done
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_FakeTreeNoCut::
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text "This tree can be"
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line "CUT!"
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done
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_FakeTreePrompt::
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text "This tree can be"
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line "CUT!"
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para "Would you like to"
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line "use CUT?"
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prompt
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; The Cut script currently doesn't load what I want it to. Sp, I commented out the RAM and made it "you".
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; For this to work, I need to make a special version of HasPartyMove.
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_FakeTreeAttack::
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;text_ram wcd6d
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text "You tried"
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line "to hack away..."
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para "But it was a"
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line "CACTUS!"
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para "CACTUS retaliated"
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line "in a rage!"
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prompt
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; Martha can do the text for her things...
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