mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-11-11 07:44:47 +13:00
* Moves the Mystery Box activation into Event Constants. This means that now, the Mystery Box activation is handled in the save, preventing some jank from happening when resetting. * The "don't switch off the box yet" variable is now always unset after entering a map. Meltan itself allows the variable to keep being re-set, which is super handy. Now, whenever you enter and exit maps, it'll work properly. * Flying, using an Escape Rope, and using Dig, all now unset the Mystery Box. If for some reason everything fucks up, this'll fix it. * Fixed a text bug with the scientist in Celadon University. * Fixed a menu alignment issue with the Vermilion Beauty. * Attempted to fix the Battle Tent exit. Failed. This is a really, really bad bug, hopefully this gets sorted sometime. |
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| .. | ||
| move_effects | ||
| animations.asm | ||
| battle_transitions.asm | ||
| common_text.asm | ||
| core.asm | ||
| decrement_pp.asm | ||
| display_effectiveness.asm | ||
| draw_hud_pokeball_gfx.asm | ||
| effects.asm | ||
| end_of_battle.asm | ||
| experience.asm | ||
| get_trainer_name.asm | ||
| ghost_marowak_anim.asm | ||
| init_battle_variables.asm | ||
| link_battle_versus_text.asm | ||
| misc.asm | ||
| print_type.asm | ||
| read_trainer_party.asm | ||
| safari_zone.asm | ||
| save_trainer_name.asm | ||
| scale_sprites.asm | ||
| scroll_draw_trainer_pic.asm | ||
| trainer_ai.asm | ||
| unused_stats_functions.asm | ||
| wild_encounters.asm | ||